brainstorming

powerUpBoss no longer gets invulnerability after death
  but powerUpBossBaby still has it

tech: brainstorming - randomize your tech choice menu every 2s for 10s
JUNK tech: brainstorm - randomize your tech choice menu every 0.5s for 10s
This commit is contained in:
landgreen
2021-12-16 05:34:04 -08:00
parent bd87000277
commit 1a5a395992
6 changed files with 142 additions and 55 deletions

View File

@@ -1,15 +1,19 @@
******************************************************** NEXT PATCH **************************************************
powerUpBoss & powerUpBossBaby go invulnerable for a second after they die
powerUpBossBaby is even smaller, and a bit slower
growBoss goes invulnerable for a second after one of it dies
shieldingBoss makes shields that are 50% stronger, shieldingBoss has 40% lower health
powerUpBoss no longer gets invulnerability after death
but powerUpBossBaby still has it
tech: brainstorming - randomize your tech choice menu every 2s for 10s
JUNK tech: brainstorm - randomize your tech choice menu every 0.5s for 10s
******************************************************** TODO ********************************************************
tech: heal power ups spawn as research instead
research heals for 10 health
using research does 10 damage
tech: basic research - heal power ups spawn as research power ups instead, and using research heals you (needs to be pretty low, like 3% health)
tech: maintenance - heals no longer spawn, but using research heals you 100%
pulsar mobs retarget too easily
also they drift around too much
electric motors: increases movement speed and jump height, but jumping and moving costs energy
overwrite the key event listeners?
@@ -22,9 +26,6 @@ bug once: switching from shotgun to harpoon somehow set b.activeGun to not defi
quasarBoss: inverted pulsar boss that hits everything except where its aiming
pulsar mobs retarget too easily
also they drift around too much
intro map: diegeticly draw a mouse with field highlighted
also indicate space?
dynamically adjust drawing after picking up a gun
@@ -35,8 +36,8 @@ increase mass and movement speed at the same time
m.defaultMass = 4.5
m.definePlayerMass()
tech selection menu choices randomize every second
JUNK tech?
tech selection menu choices randomize every 1 second
cycles for 10 cycles before it stops cycling
new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
climb vertically to avoid rising slime