brainstorming
powerUpBoss no longer gets invulnerability after death but powerUpBossBaby still has it tech: brainstorming - randomize your tech choice menu every 2s for 10s JUNK tech: brainstorm - randomize your tech choice menu every 0.5s for 10s
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25
todo.txt
25
todo.txt
@@ -1,15 +1,19 @@
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******************************************************** NEXT PATCH **************************************************
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powerUpBoss & powerUpBossBaby go invulnerable for a second after they die
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powerUpBossBaby is even smaller, and a bit slower
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growBoss goes invulnerable for a second after one of it dies
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shieldingBoss makes shields that are 50% stronger, shieldingBoss has 40% lower health
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powerUpBoss no longer gets invulnerability after death
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but powerUpBossBaby still has it
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tech: brainstorming - randomize your tech choice menu every 2s for 10s
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JUNK tech: brainstorm - randomize your tech choice menu every 0.5s for 10s
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******************************************************** TODO ********************************************************
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tech: heal power ups spawn as research instead
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research heals for 10 health
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using research does 10 damage
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tech: basic research - heal power ups spawn as research power ups instead, and using research heals you (needs to be pretty low, like 3% health)
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tech: maintenance - heals no longer spawn, but using research heals you 100%
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pulsar mobs retarget too easily
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also they drift around too much
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electric motors: increases movement speed and jump height, but jumping and moving costs energy
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overwrite the key event listeners?
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@@ -22,9 +26,6 @@ bug once: switching from shotgun to harpoon somehow set b.activeGun to not defi
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quasarBoss: inverted pulsar boss that hits everything except where its aiming
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pulsar mobs retarget too easily
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also they drift around too much
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intro map: diegeticly draw a mouse with field highlighted
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also indicate space?
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dynamically adjust drawing after picking up a gun
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@@ -35,8 +36,8 @@ increase mass and movement speed at the same time
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m.defaultMass = 4.5
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m.definePlayerMass()
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tech selection menu choices randomize every second
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JUNK tech?
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tech selection menu choices randomize every 1 second
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cycles for 10 cycles before it stops cycling
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new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
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climb vertically to avoid rising slime
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