brainstorming
powerUpBoss no longer gets invulnerability after death but powerUpBossBaby still has it tech: brainstorming - randomize your tech choice menu every 2s for 10s JUNK tech: brainstorm - randomize your tech choice menu every 0.5s for 10s
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@@ -20,7 +20,7 @@ const level = {
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// b.giveGuns("drones")
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// b.giveGuns("nail gun")
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// b.giveGuns("harpoon")
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// tech.giveTech("needle gun")
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// tech.giveTech("brainstorming")
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// tech.giveTech("nanowires")
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// tech.giveTech("relativistic momentum")
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// for (let i = 0; i < 2; i++) tech.giveTech("refractory metal")
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@@ -2344,8 +2344,8 @@ const level = {
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// spawn.launcherBoss(3200, -500)
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// spawn.laserTargetingBoss(1700, -500)
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spawn.powerUpBoss(3200, -500)
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spawn.powerUpBossBaby(3200, -500)
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// spawn.powerUpBoss(3200, -500)
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// spawn.powerUpBossBaby(3200, -500)
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// spawn.snakeBoss(1700, -500)
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// spawn.streamBoss(3200, -500)
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// spawn.pulsarBoss(1700, -500)
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@@ -2367,7 +2367,7 @@ const level = {
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// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
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// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
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spawn.pulsar(1900, -500)
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// spawn.pulsar(1900, -500)
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// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
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// mob[mob.length - 1].isShielded = true
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// spawn.nodeGroup(1200, 0, "grenadier")
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