brainstorming

powerUpBoss no longer gets invulnerability after death
  but powerUpBossBaby still has it

tech: brainstorming - randomize your tech choice menu every 2s for 10s
JUNK tech: brainstorm - randomize your tech choice menu every 0.5s for 10s
This commit is contained in:
landgreen
2021-12-16 05:34:04 -08:00
parent bd87000277
commit 1a5a395992
6 changed files with 142 additions and 55 deletions

View File

@@ -20,7 +20,7 @@ const level = {
// b.giveGuns("drones")
// b.giveGuns("nail gun")
// b.giveGuns("harpoon")
// tech.giveTech("needle gun")
// tech.giveTech("brainstorming")
// tech.giveTech("nanowires")
// tech.giveTech("relativistic momentum")
// for (let i = 0; i < 2; i++) tech.giveTech("refractory metal")
@@ -2344,8 +2344,8 @@ const level = {
// spawn.launcherBoss(3200, -500)
// spawn.laserTargetingBoss(1700, -500)
spawn.powerUpBoss(3200, -500)
spawn.powerUpBossBaby(3200, -500)
// spawn.powerUpBoss(3200, -500)
// spawn.powerUpBossBaby(3200, -500)
// spawn.snakeBoss(1700, -500)
// spawn.streamBoss(3200, -500)
// spawn.pulsarBoss(1700, -500)
@@ -2367,7 +2367,7 @@ const level = {
// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
spawn.pulsar(1900, -500)
// spawn.pulsar(1900, -500)
// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
// mob[mob.length - 1].isShielded = true
// spawn.nodeGroup(1200, 0, "grenadier")