textlog overlap

This commit is contained in:
landgreen
2019-11-07 06:05:42 -08:00
parent c835488f63
commit 1a5366fa9c
5 changed files with 24 additions and 7 deletions

View File

@@ -438,6 +438,7 @@ const mech = {
randomizeGuns()
randomizeField()
randomizeHealth()
game.replaceTextLog = true;
game.makeTextLog(`probability amplitude will synchronize in ${6-i} seconds`, 1000);
game.wipe = function () { //set wipe to have trails
ctx.fillStyle = `rgba(255,255,255,${(i+1)*(i+1)*0.003})`;
@@ -450,6 +451,7 @@ const mech = {
game.wipe = function () { //set wipe to normal
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
game.replaceTextLog = true;
game.makeTextLog("your quantum probability has stabilized", 1000);
document.title = "n-gon: L" + (game.levelsCleared) + " " + level.levels[level.onLevel];
}, 8000);
@@ -947,7 +949,9 @@ const mech = {
},
hold() {},
fieldText() {
game.replaceTextLog = true;
game.makeTextLog(`<div class="circle field "></div> &nbsp; <strong style='font-size:30px;'>${mech.fieldUpgrades[mech.fieldMode].name}</strong><br><span class='faded'>(right click or space bar)</span><br><br>${mech.fieldUpgrades[mech.fieldMode].description}`, 1000);
game.replaceTextLog = false;
document.getElementById("field").innerHTML = mech.fieldUpgrades[mech.fieldMode].name //add field
},
fieldUpgrades: [{
@@ -956,6 +960,7 @@ const mech = {
effect: () => {
mech.fieldMode = 0;
mech.fieldText();
game.replaceTextLog = true; //allow text over write
// game.makeTextLog("<strong style='font-size:30px;'></strong><br> <span class='faded'>(right click or space bar)</span><p></p>", 1200);
mech.setHoldDefaults();
mech.hold = function () {