textlog overlap

This commit is contained in:
landgreen
2019-11-07 06:05:42 -08:00
parent c835488f63
commit 1a5366fa9c
5 changed files with 24 additions and 7 deletions

View File

@@ -162,6 +162,7 @@ const b = {
} else {
mech.fireCDcycle = mech.cycle + 30; //cooldown
// game.makeTextLog("<div style='font-size:140%;'>NO AMMO</div><span class = 'box'>E</span> / <span class = 'box'>Q</span>", 200);
game.replaceTextLog = true;
game.makeTextLog("<div style='font-size:140%;'>NO AMMO</div> <p style='font-size:90%;'><strong>Q</strong>, <strong>E</strong>, and <strong>mouse wheel</strong> change weapons</p>", 200);
}
if (mech.isHolding) {
@@ -1163,7 +1164,7 @@ const b = {
have: false,
fire() {
const THRUST = 0.0015
const dir = mech.angle + (Math.random() - 0.5) * 0.7;
const dir = mech.angle + 0.2 * (Math.random() - 0.5);
const me = bullet.length;
const RADIUS = (4 + 4 * Math.random()) * b.modBulletSize
bullet[me] = Bodies.circle(mech.pos.x + 30 * Math.cos(mech.angle), mech.pos.y + 30 * Math.sin(mech.angle), RADIUS, {
@@ -1245,7 +1246,7 @@ const b = {
}
}
})
b.fireProps(mech.crouch ? 19 : 15, mech.crouch ? 30 : 1, dir, me); //cd , speed
b.fireProps(mech.crouch ? 19 : 15, mech.crouch ? 35 : 1, dir, me); //cd , speed
b.drawOneBullet(bullet[me].vertices);
}
},