Lenz's law

tech: Lenz's law -perfect diamagnetism field stays when you aren't holding field
tech: Zeno's paradox - every 5s lose 10% of your current health, but get 84% harm reduction
This commit is contained in:
landgreen
2021-07-30 09:47:50 -07:00
parent c7c837672e
commit 1a5071cf06
7 changed files with 212 additions and 70 deletions

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@@ -1,23 +1,21 @@
******************************************************** NEXT PATCH ********************************************************
tech: restitution: thrown blocks are bouncy and blocks do 150% more damage
the tech previously named restitution is now named buckling
after getting a bot upgrade, future bot tech will be for the upgraded bot type
(doesn't effect tech that gives random bots)
bug fixes
tech: Lenz's law -perfect diamagnetism field stays when you aren't holding field
tech: Zeno's paradox - every 5s lose 10% of your current health, but get 84% harm reduction
******************************************************** TODO ********************************************************
using worming makes you immune to harm and drains energy until you run out
remove cooldown on perfect diamagnetism?
make another var that tracks cooldown for other stuff?
like damage effects
is lab gun room always backwards?
using wormhole makes you immune to harm and drains energy until you run out
disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
pink seeker boss is cool as heck, make an alt version of it
perfect diamagnetism field stays when you aren't holding field
good for perfect because it doesn't use energy
holding field moves it the player
block shattering
get code from planetesimals