Lenz's law
tech: Lenz's law -perfect diamagnetism field stays when you aren't holding field tech: Zeno's paradox - every 5s lose 10% of your current health, but get 84% harm reduction
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todo.txt
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todo.txt
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******************************************************** NEXT PATCH ********************************************************
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tech: restitution: thrown blocks are bouncy and blocks do 150% more damage
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the tech previously named restitution is now named buckling
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after getting a bot upgrade, future bot tech will be for the upgraded bot type
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(doesn't effect tech that gives random bots)
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bug fixes
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tech: Lenz's law -perfect diamagnetism field stays when you aren't holding field
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tech: Zeno's paradox - every 5s lose 10% of your current health, but get 84% harm reduction
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******************************************************** TODO ********************************************************
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using worming makes you immune to harm and drains energy until you run out
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remove cooldown on perfect diamagnetism?
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make another var that tracks cooldown for other stuff?
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like damage effects
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is lab gun room always backwards?
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using wormhole makes you immune to harm and drains energy until you run out
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disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
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pink seeker boss is cool as heck, make an alt version of it
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perfect diamagnetism field stays when you aren't holding field
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good for perfect because it doesn't use energy
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holding field moves it the player
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block shattering
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get code from planetesimals
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