Lenz's law
tech: Lenz's law -perfect diamagnetism field stays when you aren't holding field tech: Zeno's paradox - every 5s lose 10% of your current health, but get 84% harm reduction
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@@ -14,7 +14,8 @@ const level = {
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// m.setField("wormhole")
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// tech.isFieldFree = true
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// m.setField("perfect diamagnetism")
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// b.giveGuns("shotgun")
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// tech.isNeedleShot = true
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// tech.isIceShot = true
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@@ -2270,14 +2271,12 @@ const level = {
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spawn.mapRect(5300, -275, 50, 175);
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spawn.mapRect(5050, -100, 50, 150);
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spawn.mapRect(4850, -275, 50, 175);
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// spawn.starter(1900, -500, 200) //big boy
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spawn.starter(1900, -500, 200) //big boy
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// spawn.growBossCulture(1900, -500)
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// spawn.blinkBoss(1900, -500)
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// spawn.snakeBoss(1900, -500)
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// spawn.grenadierBoss(1900, -500)
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spawn.sneaker(1900, -500)
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// spawn.sneaker(1900, -500)
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// spawn.historyBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.focuser(1600, -500)
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