mod - emp
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@@ -1670,7 +1670,7 @@ const spawn = {
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if (mech.pos.x > breakingPoint) {
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this.freeOfWires = true;
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this.force.x += -0.0006;
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this.fill = "#222";
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this.fill = "#111";
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}
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//move mob to player
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mech.calcLeg(0, 0);
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@@ -1685,7 +1685,7 @@ const spawn = {
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ctx.quadraticCurveTo(wireX, 0, this.position.x, this.position.y);
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ctx.lineWidth = 5;
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ctx.lineCap = "butt";
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ctx.strokeStyle = "#222";
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ctx.strokeStyle = "#111";
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ctx.stroke();
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ctx.lineCap = "round";
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};
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@@ -1719,7 +1719,7 @@ const spawn = {
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if (mech.pos.x > breakingPoint) {
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this.freeOfWires = true;
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this.force.x += -0.0005;
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this.fill = "#333";
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this.fill = "#222";
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}
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//move mob to player
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mech.calcLeg(Math.PI, -3);
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@@ -1733,7 +1733,7 @@ const spawn = {
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ctx.moveTo(wireX, wireY);
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ctx.quadraticCurveTo(wireX, 0, this.position.x, this.position.y);
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ctx.lineWidth = 5;
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ctx.strokeStyle = "#333";
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ctx.strokeStyle = "#222";
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ctx.lineCap = "butt";
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ctx.stroke();
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ctx.lineCap = "round";
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