fault tolerance
tech: fault tolerance - spawn 9 drones that last forever, remove your drone gun fade in after death is more gradual
This commit is contained in:
51
todo.txt
51
todo.txt
@@ -1,22 +1,26 @@
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******************************************************** NEXT PATCH **************************************************
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after you die your canvas sticks around at 10% opacity
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add a mouse over underline effect to hint that names are links
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molecular assembler: all 3 manufacturing tech cost 3 -> 1 research
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tech: fault tolerance - spawn 9 drones that last forever, remove your drone gun
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fade in after death is more gradual
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******************************************************** TODO ********************************************************
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death animation ideas:
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redraw game in strange ways, to show that it's a simulation (for example the testing mode is a strange redraw of map)
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stroke only, but connect all vertices together, no moveTo
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draw dots at all the vertices
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tech rocket jump - jumping produces an explosion at your feet that lets you jump extra high, but does some damage
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buff railgun
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relativistic jets: fire something out the front and back
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alternate name: gamma-ray burst
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small particles that shot out from front and back poles and end up in a wide variety of spirals
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slow trickle when charging and several more when firing
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harpoon tech: dash - press down and fire to go immune to harm for 1 second and dash forward with your harpoon acting like a lance
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after you fire harpoon replace it's this.do() with just being in front of player
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harpoon grappling hook - basic effect is working, but needs work before it becomes fun
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tech: aerodynamic heating - railgun rods super heat the air around it doing AoE damage
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tech: relativistic jets:
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small particles that shot out from front and back poles and end up in a wide variety of spirals
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slow trickle when charging and several more when firing
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Tech: Make player smol
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adapt the cloaking graphics to make a flashlight cone visual effect
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put code in level.do?
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@@ -26,30 +30,8 @@ be nice if block throwing had a projected path
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JUNK tech: planetesimals game inside n-gon
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https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
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Tech: Make player smol
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disable zoom progress when paused
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harpoon
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post launch tracking: more airFriction, more thrust, harder turning
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if no target found slow down and aim much better?
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harpoon tech
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crouch fire grapple hook
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attaches to map at long range and pulls player?
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tech that buffs alt fire:
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remove the string, all shots are alt fire
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alt fire has a 50% chance to not use ammo?
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holding down fire lets the string extend farther,
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this can overwrite crouch mode
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can't have 2+ harpoons
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it uses up ammo as extends, and returns it as it contracts?
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will this effect performance?
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2+ harpoons, with separate CDs
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can't have extended string?
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grappling hook?
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tracking so good harpoon can hit a target, circle around and hit it again
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doesn't seem to be good physics, the harpoon hits walls and doesn't get room to build up speed
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"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
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on mouse down wormhole shows a possible wormhole
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@@ -453,6 +435,7 @@ possible names for tech
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nonlocal
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fine-tuned universe
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eternalism https://en.wikipedia.org/wiki/Eternalism_(philosophy_of_time)
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axial motor
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a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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