fault tolerance
tech: fault tolerance - spawn 9 drones that last forever, remove your drone gun fade in after death is more gradual
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@@ -524,14 +524,22 @@ const simulation = {
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document.getElementById("choose-grid").style.visibility = "hidden"
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document.getElementById("choose-grid").style.opacity = "0"
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document.getElementById("info").style.display = "inline";
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document.getElementById("info").style.opacity = "0";
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document.getElementById("experiment-button").style.display = "inline"
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document.getElementById("experiment-button").style.opacity = "0";
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document.getElementById("experiment-grid").style.display = "none"
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document.getElementById("pause-grid-left").style.display = "none"
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document.getElementById("pause-grid-right").style.display = "none"
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document.getElementById("splash").style.display = "inline";
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document.getElementById("splash").style.opacity = "0";
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document.getElementById("dmg").style.display = "none";
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document.getElementById("health-bg").style.display = "none";
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document.body.style.cursor = "auto";
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setTimeout(() => {
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document.getElementById("experiment-button").style.opacity = "1";
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document.getElementById("info").style.opacity = "1";
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document.getElementById("splash").style.opacity = "1";
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}, 200);
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},
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fpsInterval: 0, //set in startGame
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then: null,
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@@ -590,6 +598,7 @@ const simulation = {
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document.getElementById("experiment-grid").style.display = "none"
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document.getElementById("info").style.display = "none";
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document.getElementById("experiment-button").style.display = "none";
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// document.getElementById("experiment-button").style.opacity = "0";
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document.getElementById("splash").onclick = null; //removes the onclick effect so the function only runs once
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document.getElementById("splash").style.display = "none"; //hides the element that spawned the function
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document.getElementById("dmg").style.display = "inline";
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