moving files to different computer
reworked focuser mobs to fire blue energy draining laser instead of charging player
This commit is contained in:
123
todo.txt
123
todo.txt
@@ -1,24 +1,6 @@
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******************************************************** NEXT PATCH **************************************************
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reworked m.switchWorlds() (used in many-worlds and similar effects)
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no longer has extra bot build up
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effects that carry over into next world:
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your total tech count
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effects of non-removeable tech, like determinism
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mass production research ramps up by 5->4 each time
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bot fabrications cost ramp is increased to (+1 per 4)-->(+1 per 3)
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lowered minimum threshold for making small heals from over healing to 13->20 health
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snakeBoss invulnerable phase is 5->4 seconds long
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time dilation disables level based lasers
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adjusted laser sensor paths on substructure level
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move splash screen buttons to bottom right
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added a start button
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details menus in splash screen now have individual widths instead of sharing with each other
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bugs
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non-renewables change color for ammo power ups on current level
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reworked focuser mobs to fire blue energy draining laser instead of charging player
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******************************************************** BUGS ********************************************************
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@@ -58,18 +40,18 @@ player can become crouched while not touching the ground if they exit the ground
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*********************************************************** TODO *****************************************************
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animate adding new tech or guns or field to the text menu
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css transitions or trigger an animation?
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bold for 3-5 seconds
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is bold going to move other text up and down?
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dark opacity 1 font
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new level - something with movers
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rework focuser mobs to fire blue laser instead of charging player
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like in classic 7-1-2017
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this makes more sense that a bean is focusing
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new level - something with movers, rubber band blocks
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button/switch input ideas from Cocoon game
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pick up blocks that have a rubber band attached to a sliding switch
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as player moves the vector direction of the rubber band will move the slider left or right
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use this to open doors, move larger blocks, ...
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switches that toggle left, right when player presses input.field while standing nearby
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replace laser off on switch?
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platform that rises up when player presses input.field while standing
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How to instruct player to use field on these?
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color with field #0ff
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draw field effect
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make it still functional without the field button
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!!conformal - similar rules for small and big scales linked to holographic principle
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@@ -81,47 +63,14 @@ rework focuser mobs to fire blue laser instead of charging player
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only after wormhole eats a block fire?
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or just increase plasma length after eating block?
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new level element - motion trigger for laser
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new level heist
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above - a building with rooms and doors like office/warehouse
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below - long indoor tunnels like sewers
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dark colors
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narrow branching paths
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elements
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motion triggered lasers
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doors opened by buttons
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button that opens 1 door, but closes another when down
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make the button down state easier, have extra power ups
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make a text orb for JUNK text to make JUNK more clear
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extended vertical flip to edge cases:
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!!stored circular graphics simulation.drawList.push
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procedural animation
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https://www.youtube.com/watch?v=qlfh_rv6khY
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not implemented random constraint ideas________________________
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mob death spawns something
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mob bullets
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bosses heals nearby mobs
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ammo power ups give 0.7x ammo
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2x research costs
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mobs slowly regen health
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exit door takes 10x time to open,
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and while door is opening (ghosters, suckers) attack?
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can't have more then 15 bullets
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how to code?
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remove 2 random tech and return them next level
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tech: ice-VII - 1.5x duration for ice-IX
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tech: - freezing grenades/explosions
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tech: - when you get a bot, get a second bot
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tech: - after killing a Boss
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heal to full
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gain 3x damage for the rest of the level
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@@ -159,12 +108,6 @@ tech: atomic pile - lose 1 health if you are above the maximum energy
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do damage?
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plasma torch tech?
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figure out how to put instructions for controls in background on initial level
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mouse smooth makes the text position jitter when it moves sub pixels
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hide the jitter with artificial jitter to make it seem intentional
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make it look like the instructions are on a fuzzy TV screen
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when player presses move buttons highlight the box/letter for those buttons
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make player mass an adjustable var in the skin
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does this mess with jump height or air control?
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increase mass and movement speed at the same time
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@@ -174,10 +117,6 @@ increase mass and movement speed at the same time
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possible player.mass bad interactions
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grapple
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rework energy and health HUD
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make both diegetic?
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how? not sure there is a good way to do this...
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tech - after a power up is duplicated
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update text to random effect after choosing tech, or after each trigger, or on first display of tech
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pick 1 effect at random
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@@ -185,7 +124,7 @@ tech - after a power up is duplicated
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summon JUNK bots for 10 seconds
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2x current energy
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gain 1.01x damage permanently
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cool name:
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cool name:
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after picking up heals gain ____
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0.1x damage taken for 12s
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@@ -201,43 +140,9 @@ tech - getting caught in an explosion gives you _____
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damage for 10 seconds?
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heals
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tech - limit total number of tech to like 10?
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tech - destroying blocks gives _____
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removeJunkTechFromPool doesn't seem to remove the correct amount
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wormholes that end inside wall check to see if the space before the wall is safe and end there instead
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can use laser code
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tech: - (1 + 0.01)x for each tech, gun, field you've picked up
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scales with born rule, duplication, remove tech
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explosions have a chance to spawn spores
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infinite feedback loop with spores that explode?
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make sure healing isn't effected by simulation.healScale
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instead heal orb size should be scaled
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but the ratio between size and heal shouldn't be effected
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boss - tracks the position, velocity, angle of power ups, blocks, and bullets it fires
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reactor only?
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will rewind time
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after damage threshold?
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does it track player bullets?
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button/switch input ideas from Cocoon game
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pick up blocks that have a rubber band attached to a sliding switch
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as player moves the vector direction of the rubber band will move the slider left or right
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use this to open doors, move larger blocks, ...
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switches that toggle left, right when player presses input.field while standing nearby
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replace laser off on switch?
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platform that rises up when player presses input.field while standing
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How to instruct player to use field on these?
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color with field #0ff
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draw field effect
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make it still functional without the field button
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tech - getting a new gun also gives you 2 random tech for that gun
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or a field?
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can these guntech tech be converted into a player choice?
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