new favicon
heal power up overheals don't consume the entire heal power up

accretion works with all fields except wormhole
  (only because wormhole eat up heals so it's bad)
  spawns 6 -> 3 heals

pilot wave 1 -> 2 extra power up choices
standing wave 66 -> 150 max energy
electronegativity  0.1% -> 0.15% energy per energy  (10->15% damage at 100 energy)

a few more images
bug fixes
This commit is contained in:
landgreen
2023-03-31 07:32:38 -07:00
parent c6144515cd
commit 1752453c1d
18 changed files with 207 additions and 188 deletions

View File

@@ -1,23 +1,32 @@
******************************************************** NEXT PATCH **************************************************
field tech: accretion - health power ups follow you around and they travel with you to the to next level
spawn 6 heal power ups
negative mass, plasma torch
new favicon
heal power up overheals don't consume the entire heal power up
foam gun tech cavitation - more knock back, and 25% to make a foam bullet extra large and fast
accretion works with all fields except wormhole
(only because wormhole eat up heals so it's bad)
spawns 6 -> 3 heals
foam-bots now discharge a few bullets in a stream with a long reload time
laser-bot +5% energy drain, -5% damage
nail-bot +10% fire rate
pilot wave 1 -> 2 extra power up choices
standing wave 66 -> 150 max energy
electronegativity 0.1% -> 0.15% energy per energy (10->15% damage at 100 energy)
a few more images
bug fixes
*********************************************************** TODO *****************************************************
tech: thorns?
extend accretion to all fields
run the code in power ups
tech: using research spawns a heal and ammo
Tech: relativity
Simulation speed scales with movement speed. When still, time moves at 0.4 speed, at full walking speed its 1. (So if youre falling or something and you move faster the simulation will be faster than usual)
Also a damage and/or defense boost to make it worth using
Tech: Turbine - Energy generation is proportional to your speed up to +X% energy generation at 40 speed
Tech: "Electric Reactive Armor": Defense increases by 2% for each 1 energy generation you have
@@ -1214,7 +1223,7 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
nail gun - Screenprint
shotgun - blueprint by Dan McPharlin
grenades, missiles, explosions - by Victo Ngai
grenades, missiles, explosions - vibrant fireball explosion sonic shockwave ring art by Victo Ngai --ar 3:2 --v 5 --s 750
spores - turquoise black spores on a white background full color scientific anatomy by Ernst Haeckel
drones - tilt-shift photography
super balls - By Akari Toriyama