favicon
new favicon heal power up overheals don't consume the entire heal power up accretion works with all fields except wormhole (only because wormhole eat up heals so it's bad) spawns 6 -> 3 heals pilot wave 1 -> 2 extra power up choices standing wave 66 -> 150 max energy electronegativity 0.1% -> 0.15% energy per energy (10->15% damage at 100 energy) a few more images bug fixes
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25
todo.txt
25
todo.txt
@@ -1,23 +1,32 @@
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******************************************************** NEXT PATCH **************************************************
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field tech: accretion - health power ups follow you around and they travel with you to the to next level
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spawn 6 heal power ups
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negative mass, plasma torch
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new favicon
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heal power up overheals don't consume the entire heal power up
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foam gun tech cavitation - more knock back, and 25% to make a foam bullet extra large and fast
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accretion works with all fields except wormhole
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(only because wormhole eat up heals so it's bad)
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spawns 6 -> 3 heals
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foam-bots now discharge a few bullets in a stream with a long reload time
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laser-bot +5% energy drain, -5% damage
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nail-bot +10% fire rate
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pilot wave 1 -> 2 extra power up choices
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standing wave 66 -> 150 max energy
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electronegativity 0.1% -> 0.15% energy per energy (10->15% damage at 100 energy)
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a few more images
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bug fixes
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*********************************************************** TODO *****************************************************
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tech: thorns?
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extend accretion to all fields
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run the code in power ups
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tech: using research spawns a heal and ammo
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Tech: relativity
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Simulation speed scales with movement speed. When still, time moves at 0.4 speed, at full walking speed it’s 1. (So if you’re falling or something and you move faster the simulation will be faster than usual)
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Also a damage and/or defense boost to make it worth using
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Tech: Turbine - Energy generation is proportional to your speed up to +X% energy generation at 40 speed
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Tech: "Electric Reactive Armor": Defense increases by 2% for each 1 energy generation you have
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@@ -1214,7 +1223,7 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
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nail gun - Screenprint
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shotgun - blueprint by Dan McPharlin
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grenades, missiles, explosions - by Victo Ngai
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grenades, missiles, explosions - vibrant fireball explosion sonic shockwave ring art by Victo Ngai --ar 3:2 --v 5 --s 750
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spores - turquoise black spores on a white background full color scientific anatomy by Ernst Haeckel
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drones - tilt-shift photography
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super balls - By Akari Toriyama
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