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heal power up overheals don't consume the entire heal power up

accretion works with all fields except wormhole
  (only because wormhole eat up heals so it's bad)
  spawns 6 -> 3 heals

pilot wave 1 -> 2 extra power up choices
standing wave 66 -> 150 max energy
electronegativity  0.1% -> 0.15% energy per energy  (10->15% damage at 100 energy)

a few more images
bug fixes
This commit is contained in:
landgreen
2023-03-31 07:32:38 -07:00
parent c6144515cd
commit 1752453c1d
18 changed files with 207 additions and 188 deletions

View File

@@ -943,8 +943,7 @@ const simulation = {
m.hole.isOn = false;
simulation.drawList = [];
//send health power ups to the next level
if (tech.isHealAttract && m.alive && (m.fieldMode === 3 || m.fieldMode === 5)) {
if (tech.isHealAttract && m.alive) { //send health power ups to the next level
let healCount = 0
for (let i = 0, len = powerUp.length; i < len; i++) {
if (powerUp[i].name === "heal" && Vector.magnitudeSquared(Vector.sub(powerUp[i].position, m.pos)) < 1000000) healCount++