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new favicon heal power up overheals don't consume the entire heal power up accretion works with all fields except wormhole (only because wormhole eat up heals so it's bad) spawns 6 -> 3 heals pilot wave 1 -> 2 extra power up choices standing wave 66 -> 150 max energy electronegativity 0.1% -> 0.15% energy per energy (10->15% damage at 100 energy) a few more images bug fixes
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@@ -943,8 +943,7 @@ const simulation = {
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m.hole.isOn = false;
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simulation.drawList = [];
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//send health power ups to the next level
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if (tech.isHealAttract && m.alive && (m.fieldMode === 3 || m.fieldMode === 5)) {
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if (tech.isHealAttract && m.alive) { //send health power ups to the next level
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let healCount = 0
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for (let i = 0, len = powerUp.length; i < len; i++) {
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if (powerUp[i].name === "heal" && Vector.magnitudeSquared(Vector.sub(powerUp[i].position, m.pos)) < 1000000) healCount++
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