remove keyword
added CSS style for "remove/eject" keyword tech: deprecated - gain 1.05x damage for each tech removed this game tech: externality - 1.1x damage, removing this gives 40 ammo power ups paradigm shift no longer has a 3% failure rate minus 3->4 health it can remove applied science tech removing strange loop gives a random removetech tech: marginal utility - give a specific gun 2x ammo per ammo power up tech: interest - research, ammo, coupling, health increases by 6% at the start of each level tech: Pareto efficiency - give each gun randomly 5x or 0.2x ammo per ammo power up aperture 6->4s cycles between 1 to 2 -> 0.8 to 3 damage mass-energy no longer has a reduction in defense effects but it costs 2 research now 1st ionization energy 11->14 max energy per heal colony: 1.5->1.6x spores 40->33% chance to spawn something different laser cost formula changed to be independent of field regen this makes the effects of cost and fire rate 33% bigger free-electron laser 3.5->3x energy cost options exchange - the first time you click cancel it randomizes choices allows a free trigger from other cancel tech pseudoscience gets 3->2 free researches alternator harpoon has 0->0.03x energy cost coupling for pilot wave gives 1.04->1.05x block damage several bugs fixes
This commit is contained in:
63
todo.txt
63
todo.txt
@@ -1,24 +1,62 @@
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******************************************************** NEXT PATCH **************************************************
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text rework
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most numbers converted from "+50%" to "1.5x"
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renamed defense -> damage taken
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adjusted about 20 tech to round down or up their values to less decimals
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for a few I added research cost or JUNK chance to balance rounding
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added CSS style for "remove/eject" keyword
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tech: deprecated - gain 1.05x damage for each tech removed this game
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tech: externality - 1.1x damage, removing this gives 40 ammo power ups
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paradigm shift no longer has a 3% failure rate
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minus 3->4 health
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it can remove applied science tech
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removing strange loop gives a random removetech
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new community map soft by Richard0820
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tech: peer review - gain +damage each time you research
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self-assembly scales with health not health percent
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matter.js engine reverted back to 0.18 (to fix an issue with time dilation)
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tech: marginal utility - give a specific gun 2x ammo per ammo power up
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tech: interest - research, ammo, coupling, health increases by 6% at the start of each level
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tech: Pareto efficiency - give each gun randomly 5x or 0.2x ammo per ammo power up
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aperture 6->4s cycles between 1 to 2 -> 0.8 to 3 damage
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mass-energy no longer has a reduction in defense effects
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but it costs 2 research now
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1st ionization energy 11->14 max energy per heal
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colony: 1.5->1.6x spores 40->33% chance to spawn something different
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laser cost formula changed to be independent of field regen
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this makes the effects of cost and fire rate 33% bigger
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free-electron laser 3.5->3x energy cost
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options exchange - the first time you click cancel it randomizes choices
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allows a free trigger from other cancel tech
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pseudoscience gets 3->2 free researches
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alternator harpoon has 0->0.03x energy cost
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coupling for pilot wave gives 1.04->1.05x block damage
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several bugs fixes
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*********************************************************** TODO *****************************************************
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removeJunkTechFromPool doesn't seem to remove the correct amount
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make search not case sensitive
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wormholes that end inside wall check to see if the space before the wall is safe and end there instead
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can use laser code
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tech: - (1 + 0.01)x for each tech, gun, field you've picked up
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scales with born rule, duplication, remove tech
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explosions have a chance to spawn spores
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infinite feedback loop with spores that explode?
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make sure healing isn't effected by simulation.healScale
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instead heal orb size should be scaled
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but the ratio between size and heal shouldn't be effected
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tech - destroys a random tech each new level and gains +damage each time
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tech - destroy all but active gun and convert ammo over to main gun
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List of ways to break the game
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CPT + high energy regen
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research->bot fabrication-> ersatz bots -> various bot upgrades
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grappling hook + high fire rate + alternator + time dilation
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duplication 100%
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interest + coupling, research + peer review?
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electronegativity and high energy?
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boss - tracks the position, velocity, angle of power ups, blocks, and bullets it fires
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@@ -43,10 +81,6 @@ tech - getting a new gun also gives you 2 random tech for that gun
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or a field?
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can these guntech tech be converted into a player choice?
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tech: interest - research and ammo increases by 10% at the start of each level?
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spawn research and ammo at start of new level
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extend to current health?
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how to reduce the number of clicks and keypresses
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auto fire mode
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player shoots at whatever is nearby
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@@ -1093,6 +1127,7 @@ possible names for tech
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sidereal - with respect to the stars (an extra rotation for time keeping)
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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holographic - 2-D surface can predict the 3-D space behind it? I think
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conformal - similar rules for small and big scales linked to holographic principle
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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swarm intelligence - for a drone tech
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metaheuristic - is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem, especially with incomplete or imperfect information or limited computation capacity
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@@ -1141,6 +1176,8 @@ possible names for tech
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configuration space - holds the position of everything
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stress–energy tensor
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radioisotope thermoelectric generator -
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retrovirus: these things make JUNK DNA so link it somehow to that tech?
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Upon infection with a retrovirus, a cell converts the retroviral RNA into DNA and sometimes the DNA will be passed on to progeny as JUNK DNA
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******************************************************** CARS IMAGES ********************************************************
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