added images
added images to tech, field, gun cards (enable this in settings) in progress - not all images are generated yet images are generated by me using midJourney plus significant post processing random research power ups are 20% more common per level global difficulty balance: player takes a bit less damage mutualism: 0.5->1 borrowed health for 250->300% more spore damage harpoon can still fire when out of energy, but slower harpoon fire cooldown no longer triggers when the harpoon returns it's just a flat 2/3 of a second after you Fire improved fire rate now allows you to fire many harpoons at once until you run out of energy default harpoon rope is a bit longer several bug fixes and undocumented changes I forgot to list
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20
js/mob.js
20
js/mob.js
@@ -1192,6 +1192,26 @@ const mobs = {
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this.alive = false; //triggers mob removal in mob[i].replace(i)
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if (this.isDropPowerUp) {
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// if (true) { //spawn zombie on death
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// // console.log(this)
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// this.leaveBody = false;
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// let count = 45 //delay spawn cycles
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// let cycle = () => {
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// if (count > 0) {
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// if (m.alive) requestAnimationFrame(cycle);
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// if (!simulation.paused && !simulation.isChoosing) {
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// count--
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// }
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// } else {
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// spawn.zombie(this.position.x, this.position.y, this.radius, this.vertices.length, this.fill) // zombie(x, y, radius, sides, color)
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// }
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// }
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// requestAnimationFrame(cycle);
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// }
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if (tech.iceIXOnDeath && this.isSlowed) {
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for (let i = 0, len = 2 * Math.sqrt(Math.min(this.mass, 25)) * tech.iceIXOnDeath; i < len; i++) b.iceIX(3, Math.random() * 2 * Math.PI, this.position)
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}
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