engine mods
added more requirements to various mods CPT reversal is more flexible with energy 1.5-5 seconds of rewind drains 66% - 220% energy mod: exothermic process - renamed acute stress response mod: heat engine - reduce max energy by 50 increase damage by 40% mod: Gibbs free energy - gain 5% damage for every 10 energy below 100
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@@ -54,14 +54,7 @@ const powerUps = {
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powerUps.mod.banishLog.push(powerUps.mod.choiceLog[powerUps.mod.choiceLog.length - 1 - i])
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}
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}
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if (powerUps.mod.lastTotalChoices - powerUps.mod.banishLog.length < 1) { //check for out of mods to banish
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for (let i = 0, len = mod.mods.length; i < len; i++) {
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if (mod.mods[i].name === "erase") powerUps.ejectMod(i)
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}
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game.makeTextLog(`No <strong class='color-m'>mods</strong> left<br>erased <strong class='color-m'>mods</strong> have been recovered`, 300)
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} else {
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game.makeTextLog(`about ${powerUps.mod.lastTotalChoices - powerUps.mod.banishLog.length} estimated <strong class='color-m'>mods</strong> left`, 300)
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}
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game.makeTextLog(`about ${Math.max(0,powerUps.mod.lastTotalChoices - powerUps.mod.banishLog.length)} estimated <strong class='color-m'>mods</strong> left`, 300)
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}
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}
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if (mod.manyWorlds && powerUps.reroll.rerolls < 1) {
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@@ -93,7 +86,7 @@ const powerUps = {
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if (powerUps.reroll.rerolls < 0) powerUps.reroll.rerolls = 0
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if (mod.isRerollBots) {
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const limit = 4
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const limit = 5
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for (; powerUps.reroll.rerolls > limit - 1; powerUps.reroll.rerolls -= limit) {
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b.randomBot()
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if (mod.renormalization) {
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@@ -153,17 +146,7 @@ const powerUps = {
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powerUps.mod.banishLog.push(powerUps.mod.choiceLog[powerUps.mod.choiceLog.length - 1 - i])
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}
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}
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if (powerUps.mod.lastTotalChoices - powerUps.mod.banishLog.length < 1) {
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for (let i = 0, len = mod.mods.length; i < len; i++) {
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if (mod.mods[i].name === "erase") {
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powerUps.ejectMod(i)
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}
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}
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game.makeTextLog(`No <strong class='color-m'>mods</strong> left<br>erased <strong class='color-m'>mods</strong> have been recovered`, 300)
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} else {
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game.makeTextLog(`about ${powerUps.mod.lastTotalChoices - powerUps.mod.banishLog.length} estimated <strong class='color-m'>mods</strong> left`, 300)
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}
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game.makeTextLog(`about ${Math.max(0,powerUps.mod.lastTotalChoices - powerUps.mod.banishLog.length)} estimated <strong class='color-m'>mods</strong> left`, 300)
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}
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powerUps[type].effect();
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},
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@@ -312,8 +295,7 @@ const powerUps = {
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}
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}
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}
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} else {
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//remove repeats from last selection
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} else { //remove repeats from last selection
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const totalChoices = mod.isDeterminism ? 1 : 3 + mod.isExtraChoice * 2
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if (powerUps.mod.choiceLog.length > totalChoices || powerUps.mod.choiceLog.length === totalChoices) { //make sure this isn't the first time getting a power up and there are previous choices to remove
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for (let i = 0; i < totalChoices; i++) { //repeat for each choice from the last selection
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@@ -365,7 +347,16 @@ const powerUps = {
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document.getElementById("choose-grid").innerHTML = text
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powerUps.showDraft();
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} else {
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powerUps.giveRandomAmmo()
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if (mod.isBanish) {
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for (let i = 0, len = mod.mods.length; i < len; i++) {
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if (mod.mods[i].name === "erase") powerUps.ejectMod(i)
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}
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game.makeTextLog(`No <strong class='color-m'>mods</strong> left<br>erased <strong class='color-m'>mods</strong> have been recovered`, 300)
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powerUps.spawn(mech.pos.x, mech.pos.y, "mod");
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powerUps.endDraft("mod");
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} else {
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powerUps.giveRandomAmmo()
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}
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}
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}
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}
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