engine mods
added more requirements to various mods CPT reversal is more flexible with energy 1.5-5 seconds of rewind drains 66% - 220% energy mod: exothermic process - renamed acute stress response mod: heat engine - reduce max energy by 50 increase damage by 40% mod: Gibbs free energy - gain 5% damage for every 10 energy below 100
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@@ -1043,14 +1043,16 @@ const mobs = {
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for (let i = 0; i < len; i++) {
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b.spore(this.position)
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}
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} else if (mod.isExplodeMob) {
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b.explosion(this.position, Math.min(600, Math.sqrt(this.mass + 2.75) * 55))
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} else if (mod.nailsDeathMob) {
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b.targetedNail(this.position, mod.nailsDeathMob, 39 + 6 * Math.random())
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}
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if (Math.random() < mod.isBotSpawner) {
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b.randomBot(this.position, false)
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bullet[bullet.length - 1].endCycle = game.cycle + 1000 + Math.floor(400 * Math.random())
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this.leaveBody = false; // no body since it turned into the bot
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}
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if (mod.isExplodeMob) b.explosion(this.position, Math.min(550, Math.sqrt(this.mass + 2.5) * 50))
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if (mod.nailsDeathMob) b.targetedNail(this.position, mod.nailsDeathMob, 40 + 7 * Math.random())
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} else if (mod.isShieldAmmo && this.shield) {
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let type = mod.isEnergyNoAmmo ? "heal" : "ammo"
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if (Math.random() < 0.4) {
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