vacuum permittivity

snake boss is updated
  -fear the snake

mod neutron bomb: vacuum permittivity - gets a larger radius and a slow effect

bosses are only stunned for 1/5 of the normal stun time
This commit is contained in:
landgreen
2020-11-19 05:39:57 -08:00
parent f32bfba7a1
commit 15de636715
9 changed files with 130 additions and 98 deletions

View File

@@ -13,16 +13,15 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// game.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(8)
// level.difficultyIncrease(26)
// game.zoomScale = 1000;
// game.setZoom();
// mech.setField("wormhole")
// b.giveGuns("missiles")
// mod.is3Missiles = true
// mod.giveMod("incendiary ammunition")
// mod.giveMod("neutron bomb")
// mod.giveMod("super ball")
level.intro(); //starting level
// level.testing(); //not in rotation
// level.finalBoss() //final boss level
@@ -147,16 +146,16 @@ const level = {
// spawn.launcherBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
// spawn.spawner(1600, -500)
spawn.shooter(1700, -120)
// spawn.shooter(1700, -120)
// spawn.bomberBoss(1400, -500)
spawn.sniper(1800, -120)
// spawn.sniper(1800, -120)
// spawn.cellBossCulture(1600, -500)
// spawn.spiderBoss(1600, -500)
spawn.launcher(1200, -500)
// spawn.launcher(1200, -500)
// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
// spawn.nodeBoss(1200, -500, "launcher")
// spawn.snakeBoss(1200, -500)
spawn.snakeBoss(1200, -500)
// spawn.timeSkipBoss(2900, -500)
// spawn.randomMob(1600, -500)
},