superduper balls, why balance, laser mob nerf

This commit is contained in:
landgreen
2020-02-07 06:05:53 -08:00
parent d3b469a7af
commit 15d8d8f34b
5 changed files with 56 additions and 35 deletions

View File

@@ -357,7 +357,7 @@ const mobs = {
if (!mech.isStealth) vertexCollision(this.position, look, [player]);
// hitting player
if (best.who === player) {
dmg = 0.002 * game.dmgScale;
dmg = 0.0015 * game.dmgScale;
mech.damage(dmg);
//draw damage
ctx.fillStyle = "#f00";