superduper balls, why balance, laser mob nerf
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@@ -357,7 +357,7 @@ const mobs = {
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if (!mech.isStealth) vertexCollision(this.position, look, [player]);
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// hitting player
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if (best.who === player) {
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dmg = 0.002 * game.dmgScale;
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dmg = 0.0015 * game.dmgScale;
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mech.damage(dmg);
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//draw damage
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ctx.fillStyle = "#f00";
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