superduper balls, why balance, laser mob nerf

This commit is contained in:
landgreen
2020-02-07 06:05:53 -08:00
parent d3b469a7af
commit 15d8d8f34b
5 changed files with 56 additions and 35 deletions

View File

@@ -14,10 +14,13 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(15)
// b.giveGuns("minigun")
b.giveGuns("super balls")
// mech.setField("phase decoherence field")
b.giveMod("squirrel-cage rotor");
b.giveMod("ground stomp");
// b.giveMod("squirrel-cage rotor");
b.giveMod("super duper balls");
b.giveMod("super duper balls");
b.giveMod("super duper balls");
// level.intro(); //starting level
level.testingMap();
@@ -128,7 +131,7 @@ const level = {
// powerUps.spawn(450, -400, "mod", false);
// spawn.bodyRect(-45, -100, 40, 50);
// spawn.bomberBoss(800, -450);
// spawn.cellBoss(400, -750);
spawn.cellBoss(400, -750);
// spawn.randomLevelBoss(400, -750)