superduper balls, why balance, laser mob nerf
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11
js/level.js
11
js/level.js
@@ -14,10 +14,13 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(15)
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// b.giveGuns("minigun")
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b.giveGuns("super balls")
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// mech.setField("phase decoherence field")
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b.giveMod("squirrel-cage rotor");
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b.giveMod("ground stomp");
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// b.giveMod("squirrel-cage rotor");
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b.giveMod("super duper balls");
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b.giveMod("super duper balls");
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b.giveMod("super duper balls");
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// level.intro(); //starting level
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level.testingMap();
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@@ -128,7 +131,7 @@ const level = {
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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// spawn.bomberBoss(800, -450);
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// spawn.cellBoss(400, -750);
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spawn.cellBoss(400, -750);
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// spawn.randomLevelBoss(400, -750)
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