superduper balls, why balance, laser mob nerf
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19
js/index.js
19
js/index.js
@@ -2,12 +2,16 @@
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/* TODO: *******************************************
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*****************************************************
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phase decoherence energy drain is proportional to player speed
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add recursive mod counts to pause screen
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key required to open the exit to some levels
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must hold key like a block
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could the key be any block?
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css transition for pause menu
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mod: bullets neutralize forward mob velocity on hit
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boss: bacteria boss, duplicates when player is in range
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mod: remove all guns from the game, but double health, shields, and damage
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mod: like Born rule, but for guns
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@@ -18,13 +22,6 @@ field that pushes everything back, and can destroy smaller blocks
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mod: make player invisible when...
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use the flag from phase field
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mod: ground stomp on enterLand()
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immunity to falling damage
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triggers when you press down
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maybe rewrite the function to look for down key
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with added down speed
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spawn spores
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field: a larger radius that attracted enemies
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still deflected them near the robot
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convert the health of mobs into energy when they are being attracted
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