black hole boss balance
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12
js/level.js
12
js/level.js
@@ -13,16 +13,16 @@ const level = {
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// game.zoomScale = 1400 //1400
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if (game.levelsCleared === 0) {
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document.title = "n-gon";
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this.intro(); //starting level
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// this.intro(); //starting level
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// this.testingMap();
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// this.bosses();
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// this.aerie();
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this.aerie();
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// this.rooftops();
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// this.warehouse();
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// this.highrise();
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// this.office();
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// b.giveGuns(11) // set a starting gun for testing
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// mech.fieldUpgrades[5]() //give a field power up for testing
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b.giveGuns(1) // set a starting gun for testing
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mech.fieldUpgrades[5]() //give a field power up for testing
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} else {
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spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
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this[this.levels[this.onLevel]](); //picks the current map from the the levels array
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@@ -567,8 +567,8 @@ const level = {
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},
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aerie() {
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// game.setZoom(3000);
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// game.levelsCleared = 116; //for testing to simulate possible mobs spawns
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game.zoomTransition(1700) //1400 is normal
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game.levelsCleared = 5; //for testing to simulate possible mobs spawns
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game.zoomTransition(2100) //1400 is normal
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const backwards = (Math.random() < 0.75) ? false : true;
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if (backwards) {
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