black hole boss balance

This commit is contained in:
landgreen
2019-10-11 06:56:18 -07:00
parent b7483fc3ac
commit 14b5ffa1a6
4 changed files with 166 additions and 35 deletions

View File

@@ -13,16 +13,16 @@ const level = {
// game.zoomScale = 1400 //1400
if (game.levelsCleared === 0) {
document.title = "n-gon";
this.intro(); //starting level
// this.intro(); //starting level
// this.testingMap();
// this.bosses();
// this.aerie();
this.aerie();
// this.rooftops();
// this.warehouse();
// this.highrise();
// this.office();
// b.giveGuns(11) // set a starting gun for testing
// mech.fieldUpgrades[5]() //give a field power up for testing
b.giveGuns(1) // set a starting gun for testing
mech.fieldUpgrades[5]() //give a field power up for testing
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
this[this.levels[this.onLevel]](); //picks the current map from the the levels array
@@ -567,8 +567,8 @@ const level = {
},
aerie() {
// game.setZoom(3000);
// game.levelsCleared = 116; //for testing to simulate possible mobs spawns
game.zoomTransition(1700) //1400 is normal
game.levelsCleared = 5; //for testing to simulate possible mobs spawns
game.zoomTransition(2100) //1400 is normal
const backwards = (Math.random() < 0.75) ? false : true;
if (backwards) {