fixed shield pop out bug, game balance

This commit is contained in:
landgreen
2019-12-23 16:47:11 -08:00
parent 989ebc478b
commit 13fabd8480
10 changed files with 326 additions and 273 deletions

View File

@@ -14,7 +14,7 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
// b.giveGuns(15)
// b.giveGuns(5)
// mech.fieldUpgrades[2].effect();
// b.giveMod(21)
@@ -97,19 +97,24 @@ const level = {
spawn.spawnBuilding(-200, -250, 275, 240, false, true, "left"); //far left; player spawns in side
// spawn.boost(350, 0, -1000);
// for (let i = 0; i < 10; i++) {
powerUps.spawn(950, -425, "gun", false);
powerUps.spawn(950, -425, "gun", false);
// powerUps.spawn(950, -425, "gun", false);
// powerUps.spawn(950, -425, "gun", false);
// }
// spawn.nodeBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
// spawn.lineBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
spawn.bodyRect(-135, -50, 50, 50);
spawn.bodyRect(-140, -100, 50, 50);
// powerUps.spawn(420, -400, "ammo", false);
// spawn.bodyRect(-135, -50, 50, 50);
// spawn.bodyRect(-140, -100, 50, 50);
powerUps.spawn(420, -400, "field", false);
powerUps.spawn(420, -400, "field", false);
powerUps.spawn(420, -400, "field", false);
powerUps.spawn(420, -400, "field", false);
// powerUps.spawn(450, -400, "mod", false, 6);
// powerUps.spawn(450, -400, "mod", false);
// spawn.bodyRect(-45, -100, 40, 50);
spawn.shooter(800, -1050);
// spawn.shooter(800, -1050);
// spawn.shooter(400, -1050);
// spawn.shooter(1200, -1050);
// spawn.groupBoss(-600, -550);
// spawn.hopper(800, -150);
// spawn.beamer(800, -150);