fixed shield pop out bug, game balance
This commit is contained in:
19
js/level.js
19
js/level.js
@@ -14,7 +14,7 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(15)
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// b.giveGuns(5)
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// mech.fieldUpgrades[2].effect();
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// b.giveMod(21)
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@@ -97,19 +97,24 @@ const level = {
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spawn.spawnBuilding(-200, -250, 275, 240, false, true, "left"); //far left; player spawns in side
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// spawn.boost(350, 0, -1000);
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// for (let i = 0; i < 10; i++) {
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powerUps.spawn(950, -425, "gun", false);
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powerUps.spawn(950, -425, "gun", false);
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// powerUps.spawn(950, -425, "gun", false);
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// powerUps.spawn(950, -425, "gun", false);
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// }
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// spawn.nodeBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
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// spawn.lineBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
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spawn.bodyRect(-135, -50, 50, 50);
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spawn.bodyRect(-140, -100, 50, 50);
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// powerUps.spawn(420, -400, "ammo", false);
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// spawn.bodyRect(-135, -50, 50, 50);
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// spawn.bodyRect(-140, -100, 50, 50);
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powerUps.spawn(420, -400, "field", false);
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powerUps.spawn(420, -400, "field", false);
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powerUps.spawn(420, -400, "field", false);
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powerUps.spawn(420, -400, "field", false);
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// powerUps.spawn(450, -400, "mod", false, 6);
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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spawn.shooter(800, -1050);
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// spawn.shooter(800, -1050);
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// spawn.shooter(400, -1050);
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// spawn.shooter(1200, -1050);
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// spawn.groupBoss(-600, -550);
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// spawn.hopper(800, -150);
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// spawn.beamer(800, -150);
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