fixed shield pop out bug, game balance
This commit is contained in:
36
js/index.js
36
js/index.js
@@ -2,17 +2,15 @@
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/* TODO: *******************************************
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*****************************************************
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add builds with combinations of gun, field and mobs
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use the pull down menu
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new game loop structure: game loop is an object with named methods
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when looping each method is called in order like an array
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allows me to dynamically add and remove functions to the game
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dynamically generate html about fields, guns and mods
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mod: if you fire when out of ammo you gain 1 ammo pack at the cost of
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10% max health
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20% of your current health
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add grid check to improve queries over large body arrays
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something about broad phase
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having trouble with this, might give up
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gun: like drones, but fast moving and short lived
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dies after doing damage
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mod: increase range of shield block
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gun: Spirit Bomb (singularity)
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use charge up like rail gun
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@@ -21,16 +19,6 @@ gun: Spirit Bomb (singularity)
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sucked in stuff increase size
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uses energy
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mod: auto pick up guns, heals, ammo
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use the same rule for drones
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maybe give some other bonus too?
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rework junk bot
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it's behavior is too unpredictable
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range is unclear
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having the bullets last long after doing dmg isn't fun
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we want a fun gun that acts like a melee weapon
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atmosphere levels
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large rotating fan that the player has to move through
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give the user a rest, between combat
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@@ -62,13 +50,7 @@ new map with repeating endlessness
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field power up effects
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field allows player to hold and throw living mobs
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mod power ups ideas
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double jump
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bullet on mob damage effects
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add to the array mob.do new mob behaviors
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add a damage over time
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add a freeze
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of hack mobs
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give mobs more animal-like behaviors
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like rain world
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@@ -99,6 +81,8 @@ game mechanics
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bouncy ground
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*/
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//collision groups
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// cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet | cat.mobShield
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const cat = {
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