added platforms to satellite

This commit is contained in:
landgreen
2020-07-29 16:10:20 -07:00
parent d5b2504283
commit 1308c9c187
3 changed files with 235 additions and 142 deletions

103
todo.txt
View File

@@ -1,11 +1,35 @@
mod - 25% damage but you can only have one gun
added an elevator to the aerie map
25% chance for spider boss to go daddy long legs mode
added doors controlled by a button (office level)
************** TODO - n-gon **************
level boss: fires a line intersection in a random direction every few seconds.
the last two intersections have a destructive laser between them.
atmosphere levels
change the pace, give the user a rest between combat
low or no combat, but more graphics
explore lore
find power ups in "wrecked" mechs representing previous simulations
how you could leave something in one simulation that effects a different simulation
Maybe some strange quantum physics principle.
add text for player thoughts?
simple puzzles
cool looking stuff
in the final level you see your self at the starting level, with the wires
you shoot your self to wake up?
nonaggressive mobs
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech
all the technology leads to the singularity
each game run is actually the mech simulating a possible escape
this is why the graphics are so bad, its just a simulation
final mod is "this is just a simulation"
you get immortality and Infinity damage
the next level is the final level
when you die with Quantum Immortality there is a chance of lore text
can the (robot)
(escape captivity, and learn new technology)
while managing (health, energy, negatives of technological upgrades)
to overcome the (mobs, dangerous levels)
to achieve a (technological singularity/positive technological feedback loop)
new gun - deploy a turret that last for 20 seconds
fire nails at nearby targets once a second.
@@ -15,12 +39,6 @@ minigun: high caliber - rework
slow down the bullets even more and increase the size?
remove and actually make a full gun like this?
moving map platform
button activation
elevator on aerie
door controlled by a button
portals:
portal while holding block sometimes send player back to original portal
only seems to happen with the bottom right block
@@ -31,6 +49,9 @@ level boss: boss that dies and comes back to life but with one less side until i
change color too (hsl)
boss shrinks and moves faster after each death
level boss: fires a line intersection in a random direction every few seconds.
the last two intersections have a destructive laser between them.
map: laboratory
rooms with switches that change physics
gravity room
@@ -54,18 +75,6 @@ button: blocks that are on the button at an angle will slowly slide off the butt
maybe just avoid long blocks near the button?
maybe actively hold the button in place?
hazards should slow blocks, bullets, mobs?
mob damage?
field that pushes blocks and mobs away
charges up on mouse down and triggers on mouse up
drain mana while charging up
maybe push effect should last 10 cycles to give a more gentle feeling
mod - AoE radiation might work when the effect ends
or maybe just anytime another mob is near
mob that flashes the player (makes the graphics not update for a couple seconds)
mod - do 50% more damage in close, but 50% less at a distance
code it like mod.isFarAwayDmg
have these mods disable each other
@@ -77,11 +86,6 @@ phase field still isn't fun
mod: use the stealth flag from the phase decoherence field
maybe trigger it along with the damage immunity CD
mod: efficient shielding (requires standing wave harmonics field)
lowers force applied when blocking mobs (instead of flinging them away, you push them like with plasma torch), but uses less energy to block mobs
and making it so liquid nitrogen and uranium reactor core have that effect in a radius around the player instead of on contact
the idea being that you're sacrificing defense and instead of flinging away mobs when they touch the field, you're letting them stay longer in your field so that they take more damage
mod harmonic shield: slow everything in range around shield (temporal shield)
set max speed?
@@ -89,14 +93,10 @@ mod: bot very slowly follows you and gives you a bonus when it's in range
it moves through walls
effect: damage bonus?, damage reduction?, push away mobs, limit top speed of mobs/blocks/player?
make a visual indication of max health
shrink font on small screens (so you can see 5 options on power ups)
graphic idea: bezier curve that moves smoothly from mob to mob
loops around player
give rail gun projectile a trail
graphic: give rail gun projectile a trail
only draw above speed 5
track previous positions?
@@ -114,8 +114,6 @@ movement fluidity
bug - mines spawn extra mines when fired at thin map wall while jumping
what about a neutron bomb mod, that causes the bomb to activate right after you fire and slowly move forward with no gravity
redblobgames.com/articles/visibility
https://github.com/Silverwolf90/2d-visibility/tree/master/src
could apply to explosions, neutron bomb, player LOS
@@ -135,41 +133,6 @@ boss levels - small levels just a boss, and maybe a few mobs
boss level for timeSkipBoss because of game instability for boss on normal levels
this might not fix issues
atmosphere levels
change the pace, give the user a rest between combat
low or no combat, but more graphics
explore lore
find power ups in "wrecked" mechs representing previous simulations
how you could leave something in one simulation that effects a different simulation
Maybe some strange quantum physics principle.
add text for player thoughts?
simple puzzles
cool looking stuff
large rotating fan that the player has to move through
in the final level you see your self at the starting level, with the wires
you shoot your self to wake up?
nonaggressive mobs
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech
all the technology leads to the singularity
each game run is actually the mech simulating a possible escape
this is why the graphics are so bad, its just a simulation
final mod is "this is just a simulation"
you get immortality and Infinity damage
the next level is the final level
when you die with Quantum Immortality there is a chance of lore text
can the (robot)
(escape captivity, and learn new technology)
while managing (health, energy, negatives of technological upgrades)
to overcome the (mobs, dangerous levels)
to achieve a (technological singularity/positive technological feedback loop)
mob - stuns, or slows player
boss mob - let it die multiple times and come back to life
on death event spawns a new version of self, but with a decrementing counter
bullets cost 5 life instead of ammo, but return 5 life when they hit a mob
replace life with energy or ammo?