added platforms to satellite

This commit is contained in:
landgreen
2020-07-29 16:10:20 -07:00
parent d5b2504283
commit 1308c9c187
3 changed files with 235 additions and 142 deletions

View File

@@ -652,7 +652,7 @@ const spawn = {
}
},
spiderBoss(x, y, radius = 60 + Math.ceil(Math.random() * 10)) {
const isDaddyLongLegs = Math.random() < 0.3
const isDaddyLongLegs = Math.random() < 0.25
let targets = [] //track who is in the node boss, for shields
mobs.spawn(x, y, 6, radius, "#b386e8");
let me = mob[mob.length - 1];
@@ -663,8 +663,8 @@ const spawn = {
me.lookTorque = 0.0000008; //controls spin while looking for player
me.g = 0.00025; //required if using 'gravity'
me.seePlayerFreq = Math.round((30 + 20 * Math.random()) * game.lookFreqScale);
const springStiffness = 0.000065;
const springDampening = 0.0006;
const springStiffness = isDaddyLongLegs ? 0.0001 : 0.000065;
const springDampening = isDaddyLongLegs ? 0 : 0.0006;
me.springTarget = {
x: me.position.x,
@@ -693,7 +693,7 @@ const spawn = {
});
cons[len2].length = 100 + 1.5 * radius;
me.cons2 = cons[len2];
if (isDaddyLongLegs) Matter.Body.setDensity(me, 0.005); //extra dense //normal is 0.001 //makes effective life much larger
if (isDaddyLongLegs) Matter.Body.setDensity(me, 0.017); //extra dense //normal is 0.001 //makes effective life much larger
me.onDeath = function () {
this.removeCons();
@@ -707,7 +707,7 @@ const spawn = {
};
radius = 22 // radius of each node mob
const sideLength = isDaddyLongLegs ? 50 : 100 // distance between each node mob
const sideLength = 100 // distance between each node mob
const nodes = 6
const angle = 2 * Math.PI / nodes
@@ -715,14 +715,14 @@ const spawn = {
for (let i = 0; i < nodes; ++i) {
spawn.stabber(x + sideLength * Math.sin(i * angle), y + sideLength * Math.cos(i * angle), radius, 12);
if (isDaddyLongLegs) Matter.Body.setDensity(mob[mob.length - 1], 0.005); //extra dense //normal is 0.001 //makes effective life much larger
if (isDaddyLongLegs) Matter.Body.setDensity(mob[mob.length - 1], 0.01); //extra dense //normal is 0.001 //makes effective life much larger
targets.push(mob[mob.length - 1].id) //track who is in the node boss, for shields
}
//spawn shield around all nodes
if (!isDaddyLongLegs) spawn.bossShield(targets, x, y, sideLength + 1 * radius + nodes * 5 - 25);
spawn.allowShields = true;
const attachmentStiffness = isDaddyLongLegs ? 0.0001 : 0.05
const attachmentStiffness = isDaddyLongLegs ? 0.0003 : 0.05
if (!isDaddyLongLegs) spawn.constrain2AdjacentMobs(nodes + 2, attachmentStiffness, true); //loop mobs together
for (let i = 0; i < nodes; ++i) { //attach to center mob
consBB[consBB.length] = Constraint.create({