replace slugs with rail gun, rebalanced flechettes, added falling dmg, new mod: fast movement, added mouse icons
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@@ -14,9 +14,9 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(6)
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// b.giveGuns(1)
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// mech.fieldUpgrades[7].effect();
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// b.giveMod(13)
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b.giveMod(15)
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// spawn.pickList = ["ghoster", "ghoster"]
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this.intro(); //starting level
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@@ -1475,7 +1475,7 @@ const level = {
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level.onLevel++;
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if (level.onLevel > level.levels.length - 1) level.onLevel = 0;
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game.clearNow = true; //triggers in the physics engine to remove all physics bodies
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game.clearNow = true; //triggers in game.clearMap to remove all physics bodies and setup for new map
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}
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},
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death() {
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