plasma ball damage radius is 2x bigger
  map collisions radius is unchanged
  it no longer pops after hitting mobs
  energy drain is 50% higher

JUNK tech: rule 30

generalist cycles guns with final boss phases
This commit is contained in:
landgreen
2022-05-08 06:39:19 -07:00
parent d74e7b53fe
commit 127a074b33
7 changed files with 108 additions and 53 deletions

View File

@@ -1,25 +1,16 @@
******************************************************** NEXT PATCH **************************************************
electric reactive armor renamed electric armor
reduce harm from explosions by 99%, drain 15 energy,
and greatly increase knock back
it does look like you can go through some thin walls,
but that's how it is in the real world, so not a bug
plasma ball damage radius is 2x bigger
map collisions radius is unchanged
it no longer pops after hitting mobs
energy drain is 50% higher
grenades have 40% more ammo
JUNK tech: rule 30
time dilation generates 12->18 energy/s
generalist cycles guns with final boss phases
******************************************************** TODO ********************************************************
a self referencing tech that switches states every time you access the text of it
switches state with it runs the description function
could be ON/OFF tech
could be JUNK
gunIndex section at the end seems pointless
merge with the choosing functions?
add foam tech that makes foam stronger vs. shields
tech: eternalism - don't pause time during draft
@@ -42,19 +33,6 @@ tech expansion: should also make other fields do things
nonrefundable tech don't display, this is confusing
maybe they can show up but greyed out or something
Tech could probably be indexed, something like running
tech.index = new Map();
for (let i = 0; i < tech.tech.length; i++) {
tech.index.set(tech.tech.name, tech.tech);
}
So when you do something like tech.giveTech("nematodes") it can just do
const queriedTech = tech.index.get("nematodes");
if (queriedTech) {
queriedTech.count++;
queriedTech.effect();
}
guntech fire a bullet that fires nail fragments after 1s in the same direction as the original bullet
like overwatch roadhog