plasma ball damage radius is 2x bigger
  map collisions radius is unchanged
  it no longer pops after hitting mobs
  energy drain is 50% higher

JUNK tech: rule 30

generalist cycles guns with final boss phases
This commit is contained in:
landgreen
2022-05-08 06:39:19 -07:00
parent d74e7b53fe
commit 127a074b33
7 changed files with 108 additions and 53 deletions

View File

@@ -16,15 +16,17 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// simulation.isHorizontalFlipped = true
// m.setField("time dilation")
// m.setField("plasma torch")
// b.giveGuns("grenades")
// tech.giveTech("rocket-propelled grenade")
// tech.giveTech("electric armor")
// tech.giveTech("MIRV")
// tech.giveTech("capacitor bank")
// tech.giveTech("rotary cannon")
// tech.giveTech("plasma ball")
// tech.giveTech("rule 30")
// for (let i = 0; i < 10; i++) tech.giveTech("replication")
// tech.giveTech("decoherence")
// tech.giveTech("pneumatic actuator")
// for (let i = 0; i < 1; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
// for (let i = 0; i < 15; i++) tech.giveTech()
// for (let i = 10; i < tech.tech.length; i++) { tech.tech[i].isBanished = true }
// powerUps.research.changeRerolls(100000)
@@ -2646,8 +2648,8 @@ const level = {
m.addHealth(Infinity)
// spawn.starter(1900, -500, 200) //big boy
for (let i = 0; i < 10; ++i) spawn.launcher(1900, -500)
// spawn.slashBoss(1900, -500)
// for (let i = 0; i < 10; ++i) spawn.launcher(1900, -500)
spawn.slashBoss(1900, -500)
// spawn.launcherBoss(3200, -500)
// spawn.laserTargetingBoss(1700, -500)
// spawn.powerUpBoss(1900, -500)