rule 30
plasma ball damage radius is 2x bigger map collisions radius is unchanged it no longer pops after hitting mobs energy drain is 50% higher JUNK tech: rule 30 generalist cycles guns with final boss phases
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16
js/level.js
16
js/level.js
@@ -16,15 +16,17 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.isHorizontalFlipped = true
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// m.setField("time dilation")
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// m.setField("plasma torch")
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// b.giveGuns("grenades")
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// tech.giveTech("rocket-propelled grenade")
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// tech.giveTech("electric armor")
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// tech.giveTech("MIRV")
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// tech.giveTech("capacitor bank")
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// tech.giveTech("rotary cannon")
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// tech.giveTech("plasma ball")
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// tech.giveTech("rule 30")
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// for (let i = 0; i < 10; i++) tech.giveTech("replication")
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// tech.giveTech("decoherence")
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// tech.giveTech("pneumatic actuator")
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// for (let i = 0; i < 1; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
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// for (let i = 0; i < 15; i++) tech.giveTech()
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// for (let i = 10; i < tech.tech.length; i++) { tech.tech[i].isBanished = true }
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// powerUps.research.changeRerolls(100000)
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@@ -2646,8 +2648,8 @@ const level = {
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m.addHealth(Infinity)
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// spawn.starter(1900, -500, 200) //big boy
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for (let i = 0; i < 10; ++i) spawn.launcher(1900, -500)
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// spawn.slashBoss(1900, -500)
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// for (let i = 0; i < 10; ++i) spawn.launcher(1900, -500)
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spawn.slashBoss(1900, -500)
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// spawn.launcherBoss(3200, -500)
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// spawn.laserTargetingBoss(1700, -500)
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// spawn.powerUpBoss(1900, -500)
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