rule 30
plasma ball damage radius is 2x bigger map collisions radius is unchanged it no longer pops after hitting mobs energy drain is 50% higher JUNK tech: rule 30 generalist cycles guns with final boss phases
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@@ -5146,11 +5146,11 @@ const b = {
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let knock, spread
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if (input.down) {
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spread = 0.65
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m.fireCDcycle = m.cycle + Math.floor(60 * b.fireCDscale) // cool down
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m.fireCDcycle = m.cycle + Math.floor(69 * b.fireCDscale) // cool down
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if (tech.isShotgunImmune && m.immuneCycle < m.cycle + Math.floor(60 * b.fireCDscale)) m.immuneCycle = m.cycle + Math.floor(60 * b.fireCDscale); //player is immune to damage for 30 cycles
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knock = 0.01
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} else {
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m.fireCDcycle = m.cycle + Math.floor(47 * b.fireCDscale) // cool down
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m.fireCDcycle = m.cycle + Math.floor(53 * b.fireCDscale) // cool down
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if (tech.isShotgunImmune && m.immuneCycle < m.cycle + Math.floor(47 * b.fireCDscale)) m.immuneCycle = m.cycle + Math.floor(47 * b.fireCDscale); //player is immune to damage for 30 cycles
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spread = 1.3
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knock = 0.1
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@@ -5496,8 +5496,8 @@ const b = {
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name: "matter wave",
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description: "emit a <strong>wave packet</strong> of oscillating particles<br>that propagates through <strong>solids</strong>",
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ammo: 0,
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ammoPack: 120,
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defaultAmmoPack: 120,
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ammoPack: 115,
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defaultAmmoPack: 115,
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have: false,
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wavePacketCycle: 0,
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delay: 40,
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