fixed time dilation bug
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@@ -15,7 +15,7 @@ const level = {
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if (level.levelsCleared === 0) {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(9)
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// level.difficultyIncrease(9)
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// b.giveGuns("mine")
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// b.giveGuns("mine")
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// mech.setField("phase decoherence field")
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// mech.setField("time dilation field")
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// b.giveMod("irradiated needles");
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// b.giveMod("irradiated needles");
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// b.giveMod("reflective cavity");
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// b.giveMod("reflective cavity");
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@@ -1102,6 +1102,7 @@ const mech = {
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},
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},
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wakeCheck() {
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wakeCheck() {
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if (mech.isBodiesAsleep) {
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if (mech.isBodiesAsleep) {
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console.log('in')
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mech.isBodiesAsleep = false;
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mech.isBodiesAsleep = false;
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function wake(who) {
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function wake(who) {
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@@ -1284,7 +1285,7 @@ const mech = {
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mech.holdingTarget = null; //clears holding target (this is so you only pick up right after the field button is released and a hold target exists)
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mech.holdingTarget = null; //clears holding target (this is so you only pick up right after the field button is released and a hold target exists)
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}
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}
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mech.drawFieldMeter()
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mech.drawFieldMeter()
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if (mech.fieldMode !== 1) mech.wakeCheck(); //wake up if this is no longer the current field mode, like after a new power up
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if (mech.fieldMode !== 2) mech.wakeCheck(); //wake up if this is no longer the current field mode, like after a new power up
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}
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}
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}
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}
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},
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},
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