added starting level to builds, shooter boss nerf

This commit is contained in:
landgreen
2020-04-03 12:35:38 -07:00
parent 9cdfc6a3fd
commit 10bf7b599a
5 changed files with 75 additions and 87 deletions

View File

@@ -12,8 +12,8 @@ const level = {
onLevel: 0,
levelsCleared: 0,
start() {
if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
if (level.levelsCleared === 0) {
if (build.isURLBuild) build.onLoadPowerUps();
// level.difficultyIncrease(9)
// b.giveGuns("vacuum bomb")
// mech.setField("phase decoherence field")
@@ -32,13 +32,13 @@ const level = {
// level.warehouse();
// level.highrise();
// level.office();
level.levelAnnounce();
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
// spawn.pickList = ["focuser", "focuser"]
level[level.levels[level.onLevel]](); //picks the current map from the the levels array
level.levelAnnounce();
}
level.levelAnnounce();
game.noCameraScroll();
game.setZoom();
level.addToWorld(); //add bodies to game engine
@@ -98,7 +98,8 @@ const level = {
//******************************************************************************************************************
testing() {
// level.difficultyIncrease(9) //level 7 on normal, level 4 on hard, level 1.2 on why?
level.difficultyIncrease(9);
spawn.setSpawnList();
spawn.setSpawnList();
level.defaultZoom = 1500
game.zoomTransition(level.defaultZoom)
@@ -144,8 +145,11 @@ const level = {
spawn.mapRect(6400, -200, 400, 300); //right wall
spawn.mapRect(6700, -1800, 800, 2600); //right wall
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
// spawn.laserBoss(2900, -500)
// spawn.exploder(3200, -500)
spawn.timeSkipBoss(2900, -500)
spawn.randomMob(3200, -500)
// spawn.randomMob(3200, -500)
},
bosses() {