upgrades
many worlds renamed to ansatz new tech many-worlds: at the start of each new level switch realities removed tech: electroactive polymers - convert bots to the same type on weapon swap all bot upgrades convert current bots to the upgraded type only one bot upgrade allowed
This commit is contained in:
@@ -362,26 +362,6 @@ const simulation = {
|
||||
b.activeGun = b.inventory[b.inventoryGun];
|
||||
simulation.updateGunHUD();
|
||||
simulation.boldActiveGunHUD();
|
||||
if (tech.isBotSwap) {
|
||||
//get total count
|
||||
const countPermanent = tech.dynamoBotCount + tech.laserBotCount + tech.nailBotCount + tech.foamBotCount + tech.boomBotCount + tech.orbitBotCount
|
||||
//remove all bots
|
||||
tech.dynamoBotCount = 0
|
||||
tech.laserBotCount = 0
|
||||
tech.nailBotCount = 0
|
||||
tech.foamBotCount = 0
|
||||
tech.boomBotCount = 0
|
||||
tech.orbitBotCount = 0
|
||||
for (let i = 0; i < bullet.length; i++) {
|
||||
if (bullet[i].botType && bullet[i].endCycle === Infinity) bullet[i].endCycle = 0 //don't remove temp bots
|
||||
}
|
||||
//set to a new type
|
||||
options = [() => { tech.laserBotCount = countPermanent }, () => { tech.nailBotCount = countPermanent }, () => { tech.foamBotCount = countPermanent }, () => { tech.boomBotCount = countPermanent }, () => { tech.orbitBotCount = countPermanent }, () => { tech.dynamoBotCount = countPermanent }, ]
|
||||
options[tech.botSwapCycleIndex]()
|
||||
tech.botSwapCycleIndex++
|
||||
if (tech.botSwapCycleIndex > options.length - 1) tech.botSwapCycleIndex = 0
|
||||
b.respawnBots()
|
||||
}
|
||||
},
|
||||
zoom: null,
|
||||
zoomScale: 1000,
|
||||
|
||||
Reference in New Issue
Block a user