time dilation mods
new mod - heal: gives heals
new mod - ammo: gives ammo
mod mass-energy equivalence no longer benefits from harm reduction effects,
but it also takes 25% less damage than before
mod - timelike world line gives 2x faster speed and harm immunity when time dilation is active
mod - Lorentz transformation improves move jump and fire speed even when time dilation isn't active
(the same as 1 rank of squirrel cage rotor and auto-loading heuristics)
This commit is contained in:
11
todo.txt
11
todo.txt
@@ -1,7 +1,12 @@
|
||||
|
||||
mod - electrostatic shots: 33 increased damage and 33% increased delay after firing
|
||||
mod - time-like world line now also gives 33% reduced delay after firing (even when the field isn't active)
|
||||
mod auto-loading heuristics now gives 20% reduced delay after firing (up from 15%)
|
||||
new mod - heal: gives heals
|
||||
new mod - ammo: gives ammo
|
||||
mod mass-energy equivalence no longer benefits from harm reduction effects,
|
||||
but it also takes 25% less damage than before
|
||||
|
||||
mod - timelike world line gives 2x faster speed and harm immunity when time dilation is active
|
||||
mod - Lorentz transformation improves move jump and fire speed even when time dilation isn't active
|
||||
(the same as 1 rank of squirrel cage rotor and auto-loading heuristics)
|
||||
|
||||
************** TODO - n-gon **************
|
||||
|
||||
|
||||
Reference in New Issue
Block a user