time dilation mods
new mod - heal: gives heals
new mod - ammo: gives ammo
mod mass-energy equivalence no longer benefits from harm reduction effects,
but it also takes 25% less damage than before
mod - timelike world line gives 2x faster speed and harm immunity when time dilation is active
mod - Lorentz transformation improves move jump and fire speed even when time dilation isn't active
(the same as 1 rank of squirrel cage rotor and auto-loading heuristics)
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@@ -284,7 +284,7 @@ const build = {
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}
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url += `&field=${encodeURIComponent(mech.fieldUpgrades[mech.fieldMode].name.trim())}`
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url += `&difficulty=${game.difficultyMode}`
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url += `&level=${Number(document.getElementById("starting-level").value)}`
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url += `&level=${Math.abs(Number(document.getElementById("starting-level").value))}`
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console.log(url)
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game.copyToClipBoard(url)
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alert('n-gon build URL copied to clipboard.\nPaste into browser address bar.')
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@@ -303,7 +303,7 @@ const build = {
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for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
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bullet = []; //remove any bullets that might have spawned from mods
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const levelsCleared = Number(document.getElementById("starting-level").value)
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const levelsCleared = Math.abs(Number(document.getElementById("starting-level").value))
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level.difficultyIncrease(Math.min(99, levelsCleared * game.difficultyMode)) //increase difficulty based on modes
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level.levelsCleared += levelsCleared;
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