time dilation mods
new mod - heal: gives heals
new mod - ammo: gives ammo
mod mass-energy equivalence no longer benefits from harm reduction effects,
but it also takes 25% less damage than before
mod - timelike world line gives 2x faster speed and harm immunity when time dilation is active
mod - Lorentz transformation improves move jump and fire speed even when time dilation isn't active
(the same as 1 rank of squirrel cage rotor and auto-loading heuristics)
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@@ -768,10 +768,7 @@ const game = {
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// }
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if (mech.lastKillCycle + 300 > mech.cycle) { //effects active for 5 seconds after killing a mob
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if (mod.isEnergyRecovery) {
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mech.energy += mech.maxEnergy * 0.06
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if (mech.energy > mech.maxEnergy) mech.energy = mech.maxEnergy;
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}
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if (mod.isEnergyRecovery && mech.energy < mech.maxEnergy) mech.energy += mech.maxEnergy * 0.06
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if (mod.isHealthRecovery) mech.addHealth(0.01)
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}
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