added local storage,
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@@ -24,7 +24,7 @@ const b = {
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modMoreDrops: null,
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isModLowHealthDmg: null,
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isModFarAwayDmg: null,
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isModMonogamy: null,
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isModEntanglement: null,
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isModMassEnergy: null,
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setModDefaults() {
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b.modCount = 0;
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@@ -47,7 +47,7 @@ const b = {
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b.modMoreDrops = 0;
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b.isModLowHealthDmg = false;
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b.isModFarAwayDmg = false;
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b.isModMonogamy = false;
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b.isModEntanglement = false;
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b.isModMassEnergy = false;
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mech.Fx = 0.015;
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mech.jumpForce = 0.38;
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@@ -162,7 +162,7 @@ const b = {
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description: "using your first gun reduces <strong>harm</strong><br>scales by <strong>7%</strong> for each gun in your inventory",
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have: false, //13
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effect: () => { // good with laser-bots
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b.isModMonogamy = true
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b.isModEntanglement = true
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}
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},
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{
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@@ -1792,8 +1792,8 @@ const b = {
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});
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}
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} else { //normal fire mode
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const FIELD_DRAIN = 0.002 //laser drains energy as well as bullets
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const damage = 0.045
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const FIELD_DRAIN = 0.0018 //laser drains energy as well as bullets
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const damage = 0.05
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if (mech.fieldMeter < FIELD_DRAIN) {
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mech.fireCDcycle = mech.cycle + 100; // cool down if out of energy
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} else {
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