drone rework, reroll mods
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die many worlds - 66% chance for rerolls quantum immortality - also gives 3 rerolls mod drones - Brushless Motor: drones move faster mod drones - redundant systems: removed choices in power up selection should no longer repeat the previous choices when possible
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@@ -1019,8 +1019,8 @@ const spawn = {
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vertexCollision(where, look, map);
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vertexCollision(where, look, body);
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if (!mech.isStealth) vertexCollision(where, look, [player]);
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if (best.who && best.who === player && mech.collisionImmuneCycle < mech.cycle) {
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mech.collisionImmuneCycle = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles
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if (best.who && best.who === player && mech.immuneCycle < mech.cycle) {
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mech.immuneCycle = mech.cycle + b.modCollisionImmuneCycles; //player is immune to collision damage for 30 cycles
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const dmg = 0.14 * game.dmgScale;
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mech.damage(dmg);
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game.drawList.push({ //add dmg to draw queue
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@@ -1445,7 +1445,7 @@ const spawn = {
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// Matter.Body.rotate(me, Math.PI)
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me.memory = 120;
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me.fireFreq = 0.006 + Math.random() * 0.003;
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me.fireFreq = 0.007 + Math.random() * 0.003;
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me.noseLength = 0;
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me.fireAngle = 0;
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me.accelMag = 0.0005 * game.accelScale;
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