drone rework, reroll mods

anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die
many worlds - 66% chance for rerolls
quantum immortality - also gives 3 rerolls
mod drones - Brushless Motor: drones move faster
mod drones - redundant systems: removed
choices in power up selection should no longer repeat the previous choices when possible
This commit is contained in:
landgreen
2020-05-16 09:46:43 -07:00
parent 30518de6cb
commit 0ff8021ea8
8 changed files with 215 additions and 172 deletions

View File

@@ -17,9 +17,9 @@ const level = {
// game.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(9)
// mech.setField("time dilation field")
// b.giveMod("many worlds");
// b.giveGuns("neutron bomb")
// b.giveGuns("foam")
// b.giveMod("brushless motor");
// b.giveGuns("drones")
// b.giveGuns("mine")
// mech.setField("pilot wave")
// mech.setField("phase decoherence field")
@@ -135,7 +135,7 @@ const level = {
spawn.mapRect(-250, -700, 1000, 900); // shelf
spawn.mapRect(-250, -1200, 1000, 250); // shelf roof
powerUps.spawnStartingPowerUps(600, -800);
powerUps.spawn(550, -800, "reroll", false); //starting gun
powerUps.spawn(550, -800, "reroll", false);
function blockDoor(x, y, blockSize = 58) {
spawn.mapRect(x, y - 290, 40, 60); // door lip