drone rework, reroll mods
anthropic principle - now consumes 1 rerolls, and heals player to 50% health instead of letting them die many worlds - 66% chance for rerolls quantum immortality - also gives 3 rerolls mod drones - Brushless Motor: drones move faster mod drones - redundant systems: removed choices in power up selection should no longer repeat the previous choices when possible
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@@ -17,9 +17,9 @@ const level = {
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// game.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(9)
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// mech.setField("time dilation field")
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// b.giveMod("many worlds");
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// b.giveGuns("neutron bomb")
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// b.giveGuns("foam")
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// b.giveMod("brushless motor");
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// b.giveGuns("drones")
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// b.giveGuns("mine")
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// mech.setField("pilot wave")
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// mech.setField("phase decoherence field")
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@@ -135,7 +135,7 @@ const level = {
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spawn.mapRect(-250, -700, 1000, 900); // shelf
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spawn.mapRect(-250, -1200, 1000, 250); // shelf roof
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powerUps.spawnStartingPowerUps(600, -800);
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powerUps.spawn(550, -800, "reroll", false); //starting gun
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powerUps.spawn(550, -800, "reroll", false);
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function blockDoor(x, y, blockSize = 58) {
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spawn.mapRect(x, y - 290, 40, 60); // door lip
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