added phase shield damamge mod
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@@ -1099,6 +1099,22 @@ const b = {
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b.isModMissileField = false;
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}
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},
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{
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name: "quantum dissipation",
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description: "<strong>phase decoherence field</strong> uses <strong class='color-f'>energy</strong> to <br><strong class='color-d'>damage</strong> unshielded <strong>mobs</strong> that you <strong>overlap</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return mech.fieldUpgrades[mech.fieldMode].name === "phase decoherence field"
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},
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requires: "phase decoherence field",
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effect() {
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b.isModPhaseFieldDamage = true;
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},
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remove() {
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b.isModPhaseFieldDamage = false;
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}
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},
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],
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removeMod(index) {
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b.mods[index].remove();
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