tech: tokamak - instead of throwing a block convert it into energy and a pulse explosion
  requires plasma

standing wave field no longer gives 25% harm reduction
standing wave field can now block through walls

bug fixes
This commit is contained in:
landgreen
2021-06-09 05:59:38 -07:00
parent d9f17ec2db
commit 0ed604a74a
8 changed files with 285 additions and 275 deletions

View File

@@ -1,9 +1,17 @@
******************************************************** NEXT PATCH ********************************************************
tech: tokamak - instead of throwing a block convert it into energy and a pulse explosion
requires plasma
standing wave field no longer gives 25% harm reduction
standing wave field can now block through walls
bug fixes
******************************************************** BUGS ********************************************************
a couple times people have reported the final boss dropping extra bodies on death
figure out how to undo ship mode
if you die in ship mode it spawns with m.look set to non ship methods
look is set in many tech and in startGame
@@ -26,23 +34,24 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** TODO ********************************************************
spherical harmonics improve blocking efficiency
9x stacks
gain cool multi ellipse atomic graphic
1st stack gives 3x atomic graphic
more stacks give more ellipse for atomic graphic
spherical harmonics unlocks tech that increases shield radius when you hold field input
throwing a block removes the block and fires a pulse with a size that scales with the size of the block
must have a charge above some threshold
plasma field tech
gain 100 energy?
tech plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
extra energy is drained when field is longer
what about the single axis graphic?
tech: at the start of a new level remove 5 research and spawn a second boss
what about the single axis graphic? (find the code in standing wave harmonic)
maybe just save it for a mob
maybe use it on lore
tech: picking up heal power ups when at full health does harm equal to the heal values
benefit on pick up: get 1% damage
draw a rotating ring, like a 3-D spinning ring effect
an ellipse the has sine function on one of it's parameters
buttons can now on/off boosts
energy conservation 6% damage recovered as energy
@@ -50,8 +59,6 @@ energy conservation 6% damage recovered as energy
junk tech
Weak Anthropic Principle: you get a second chance at life, but ....
negative effect: remove air control
mob: molecule shapes - 2 separate mobs joined by a bond
use constraints: just spawn 2x or 3x groupings
@@ -193,10 +200,6 @@ flavor - your bullets destroy blocks
power ups
spores
tech plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
extra energy is drained when field is longer
using a reroll gives 3 options for tech, and 3 options for guns/fields/tech
or 6 options for tech (rewrite tech selection to work with 1-6 options)
the second stack of 3 tech could have repeats, so you don't have to write new tech code