tokamak
tech: tokamak - instead of throwing a block convert it into energy and a pulse explosion requires plasma standing wave field no longer gives 25% harm reduction standing wave field can now block through walls bug fixes
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35
todo.txt
35
todo.txt
@@ -1,9 +1,17 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: tokamak - instead of throwing a block convert it into energy and a pulse explosion
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requires plasma
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standing wave field no longer gives 25% harm reduction
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standing wave field can now block through walls
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bug fixes
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******************************************************** BUGS ********************************************************
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a couple times people have reported the final boss dropping extra bodies on death
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figure out how to undo ship mode
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if you die in ship mode it spawns with m.look set to non ship methods
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look is set in many tech and in startGame
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@@ -26,23 +34,24 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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spherical harmonics improve blocking efficiency
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9x stacks
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gain cool multi ellipse atomic graphic
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1st stack gives 3x atomic graphic
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more stacks give more ellipse for atomic graphic
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spherical harmonics unlocks tech that increases shield radius when you hold field input
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throwing a block removes the block and fires a pulse with a size that scales with the size of the block
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must have a charge above some threshold
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plasma field tech
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gain 100 energy?
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tech plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
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grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
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extra energy is drained when field is longer
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what about the single axis graphic?
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tech: at the start of a new level remove 5 research and spawn a second boss
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what about the single axis graphic? (find the code in standing wave harmonic)
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maybe just save it for a mob
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maybe use it on lore
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up: get 1% damage
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draw a rotating ring, like a 3-D spinning ring effect
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an ellipse the has sine function on one of it's parameters
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buttons can now on/off boosts
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energy conservation 6% damage recovered as energy
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@@ -50,8 +59,6 @@ energy conservation 6% damage recovered as energy
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junk tech
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Weak Anthropic Principle: you get a second chance at life, but ....
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negative effect: remove air control
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mob: molecule shapes - 2 separate mobs joined by a bond
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use constraints: just spawn 2x or 3x groupings
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@@ -193,10 +200,6 @@ flavor - your bullets destroy blocks
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power ups
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spores
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tech plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
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grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
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extra energy is drained when field is longer
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using a reroll gives 3 options for tech, and 3 options for guns/fields/tech
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or 6 options for tech (rewrite tech selection to work with 1-6 options)
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the second stack of 3 tech could have repeats, so you don't have to write new tech code
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