tech: tokamak - instead of throwing a block convert it into energy and a pulse explosion
  requires plasma

standing wave field no longer gives 25% harm reduction
standing wave field can now block through walls

bug fixes
This commit is contained in:
landgreen
2021-06-09 05:59:38 -07:00
parent d9f17ec2db
commit 0ed604a74a
8 changed files with 285 additions and 275 deletions

View File

@@ -15,11 +15,11 @@ const level = {
// simulation.zoomScale = 1000;
// simulation.setZoom();
// simulation.enableConstructMode() //used to build maps in testing mode
// m.setField("standing wave harmonics")
// m.setField("plasma torch")
// for (let i = 0; i < 9; i++) tech.giveTech("spherical harmonics")
// b.giveGuns("laser")
// tech.isExplodeRadio = true
// for (let i = 0; i < 5; i++) tech.giveTech("spherical harmonics")
// tech.giveTech("expansion")
// tech.giveTech("Z-pinch")
// tech.giveTech("MACHO")
// tech.giveTech("potential well")
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
@@ -55,7 +55,7 @@ const level = {
// level.vats() //community level
// level["n-gon"]() //community level
// level.tunnel() //community level
// tech.giveTech("undefined")
// for (let i = 0; i < 7; i++) tech.giveTech("undefined")
// lore.techCount = 6
// localSettings.loreCount = 1;
// localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
@@ -1152,7 +1152,7 @@ const level = {
spawn.bodyRect(x + 5, y - 260 + i * blockSize, 30, blockSize);
}
}
// blockDoor(710, -710);
blockDoor(710, -710);
// for (let i = 0; i < 30; i++) powerUps.directSpawn(710, -710, "tech");
spawn.mapRect(2500, -1200, 200, 750); //right wall