tokamak
tech: tokamak - instead of throwing a block convert it into energy and a pulse explosion requires plasma standing wave field no longer gives 25% harm reduction standing wave field can now block through walls bug fixes
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@@ -1578,7 +1578,7 @@ const b = {
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restitution: 0.5,
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dmg: 0, // 0.14 //damage done in addition to the damage from momentum
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minDmgSpeed: 2,
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lookFrequency: 60 + Math.floor(7 * Math.random()),
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lookFrequency: 67 + Math.floor(7 * Math.random()),
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drain: 0.7 * tech.isLaserDiode * tech.laserFieldDrain,
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isArmed: false,
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torqueMagnitude: 0.000003 * (Math.round(Math.random()) ? 1 : -1),
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@@ -1611,7 +1611,7 @@ const b = {
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Matter.Query.ray(body, this.position, mob[i].position).length === 0
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) {
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this.do = this.laserSpin
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this.endCycle = simulation.cycle + 300
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this.endCycle = simulation.cycle + 360
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// if (this.angularSpeed < 0.01) this.torque += this.inertia * this.torqueMagnitude * 5 //spin
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this.isArmed = true
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}
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