added map: satellite
This commit is contained in:
28
js/index.js
28
js/index.js
@@ -2,6 +2,20 @@
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/* TODO: *******************************************
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*****************************************************
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mod: chance to not die from fatal damage
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also push mobs and bodies away?
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also heal?
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mod: bot that fires minigun bullets
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only fires when your mouse is held down
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mod: do extra damage based on your speed
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do more damage when not moving?
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take less damage when not moving?
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mod: ground stomp on enterLand()
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spawn spores
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gun/field: portals
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use the code from mines to get them to stick to walls
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or lasers
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@@ -10,11 +24,6 @@ gun/field: portals
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missiles don't explode reliably enough
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they can bounce, which is cool, but they should still explode right after a bounce
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mod: do something when at full health
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extra damage (seems too simple)
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power up drop rate? (hard to see directly)
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regenerate (if above 90% max health)
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add mouse constraint in testing mode
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https://github.com/liabru/matter-js/blob/master/examples/events.js
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@@ -31,18 +40,10 @@ mod: do something at the end of each level
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take no damage
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don't shoot
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rewrite pause as a change to the main loop
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not important
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like testing loop
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mod: ground stomp on enterLand()
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mod: if you fire when out of ammo you gain 1 ammo pack at the cost of
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10% max health
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20% of your current health
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Boss mob: triangle that fires three lasers
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mob: has 2 or 3 shields that can regenerate over time
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could be just a boss
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@@ -52,6 +53,7 @@ gun: Spirit Bomb (singularity)
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suck in nearby mobs, power ups?, blocks?
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sucked in stuff increase size
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uses energy
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hold above the player's head
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atmosphere levels
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large rotating fan that the player has to move through
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