added hornets and ablative synthesis, and ceramic plating
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10
js/level.js
10
js/level.js
@@ -14,12 +14,12 @@ const level = {
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if (game.levelsCleared === 0) {
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// game.levelsCleared = 16; //for testing to simulate possible mobs spawns
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// b.giveGuns("all", 1000)
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b.giveGuns(13) // set a starting gun for testing
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// mech.fieldUpgrades[2].effect(); //give a field power up for testing
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// b.giveMod(7)
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// b.giveGuns(13) // set a starting gun for testing
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// mech.fieldUpgrades[6].effect(); //give a field power up for testing
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b.giveMod(6)
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// this.intro(); //starting level
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this.testingMap();
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this.intro(); //starting level
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// this.testingMap();
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// this.bosses();
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// this.aerie();
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// this.rooftops();
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