undefined experiment
tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense this probably needs to be balanced in the next patch tech: regularization - use 6 research to increase renormalization by 10% (renormalization is 40% chance to get research when you use research) tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots) tech: uncertainty principle now applies to wave beam in addition to foam tech: integrated armament gives 19.95% damage (was 23%) level: labs - platforming rooms have been simplified start with 7/7 undefined tech if you choose an -experiment- and no other tech
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31
todo.txt
31
todo.txt
@@ -1,17 +1,24 @@
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******************************************************** NEXT PATCH **************************************************
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tech: cache - ammo power ups give 11x ammo, but you can't hold over 11x ammo
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tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense
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this probably needs to be balanced in the next patch
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tech: regularization - use 6 research to increase renormalization by 10%
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(renormalization is 40% chance to get research when you use research)
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tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots)
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tech: uncertainty principle now applies to wave beam in addition to foam
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tech: integrated armament gives 19.95% damage (was 23%)
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harpoon
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grabs 1 power up on the way out, or in
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harpooned power ups are predictable
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they attach to the harpoon instead of using physics to move towards player
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bugs fixes
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lasers were broke, but I fixed them
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level: labs - platforming rooms have been simplified
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start with 7/7 undefinded tech if you choose an -experiment- and no other tech
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******************************************************** TODO ********************************************************
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Tech: Make player smol
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Tech: For the particle waves gun, Incompatible with phonon
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shooting creates small particles that randomly jump around the map, often randomly changing their position completely instead of randomly jumping
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combine with foam uncertainty?
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"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
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disable zoom progress when paused
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@@ -23,8 +30,6 @@ harpoon tech
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tech that buffs alt fire:
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remove the string, all shots are alt fire
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alt fire has a 50% chance to not use ammo?
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ammo power ups are 10% more likely to spawn from dead mobs
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ammo power ups give the harpoon 2x more ammo
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holding down fire lets the string extend farther,
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this can overwrite crouch mode
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can't have 2+ harpoons
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@@ -33,13 +38,9 @@ harpoon tech
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2+ harpoons, with separate CDs
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can't have extended string?
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grappling hook?
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remove string in all modes, why?
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increase ammo
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tracking so good harpoon can hit a target, circle around and hit it again
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doesn't seem to be good physics
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level:lab too much walking around and too much platforming
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tech - explode after getting hit, but while you are immune to harm
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on mouse down wormhole shows a possible wormhole
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@@ -475,7 +476,7 @@ possible names for tech
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gnarl
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SQUID (for superconducting quantum interference device) is a very sensitive magnetometer used to measure extremely subtle magnetic fields, based on superconducting loops containing Josephson junctions.
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nuclear pasta - hard matter in neutron star
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a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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put something on the intro map
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