undefined experiment

tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense
  this probably needs to be balanced in the next patch
tech: regularization - use 6 research to increase renormalization by 10%
  (renormalization is 40% chance to get research when you use research)
tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots)
tech: uncertainty principle now applies to wave beam in addition to foam
tech: integrated armament gives 19.95% damage (was 23%)

level: labs - platforming rooms have been simplified
start with 7/7 undefined tech if you choose an -experiment- and no other tech
This commit is contained in:
landgreen
2021-09-19 07:00:47 -07:00
parent 4eed719d10
commit 0d9cb3bb4c
8 changed files with 285 additions and 123 deletions

View File

@@ -1,17 +1,24 @@
******************************************************** NEXT PATCH **************************************************
tech: cache - ammo power ups give 11x ammo, but you can't hold over 11x ammo
tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense
this probably needs to be balanced in the next patch
tech: regularization - use 6 research to increase renormalization by 10%
(renormalization is 40% chance to get research when you use research)
tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots)
tech: uncertainty principle now applies to wave beam in addition to foam
tech: integrated armament gives 19.95% damage (was 23%)
harpoon
grabs 1 power up on the way out, or in
harpooned power ups are predictable
they attach to the harpoon instead of using physics to move towards player
bugs fixes
lasers were broke, but I fixed them
level: labs - platforming rooms have been simplified
start with 7/7 undefinded tech if you choose an -experiment- and no other tech
******************************************************** TODO ********************************************************
Tech: Make player smol
Tech: For the particle waves gun, Incompatible with phonon
shooting creates small particles that randomly jump around the map, often randomly changing their position completely instead of randomly jumping
combine with foam uncertainty?
"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
disable zoom progress when paused
@@ -23,8 +30,6 @@ harpoon tech
tech that buffs alt fire:
remove the string, all shots are alt fire
alt fire has a 50% chance to not use ammo?
ammo power ups are 10% more likely to spawn from dead mobs
ammo power ups give the harpoon 2x more ammo
holding down fire lets the string extend farther,
this can overwrite crouch mode
can't have 2+ harpoons
@@ -33,13 +38,9 @@ harpoon tech
2+ harpoons, with separate CDs
can't have extended string?
grappling hook?
remove string in all modes, why?
increase ammo
tracking so good harpoon can hit a target, circle around and hit it again
doesn't seem to be good physics
level:lab too much walking around and too much platforming
tech - explode after getting hit, but while you are immune to harm
on mouse down wormhole shows a possible wormhole
@@ -475,7 +476,7 @@ possible names for tech
gnarl
SQUID (for superconducting quantum interference device) is a very sensitive magnetometer used to measure extremely subtle magnetic fields, based on superconducting loops containing Josephson junctions.
nuclear pasta - hard matter in neutron star
a tutorial / lore intro
needs to be optional so it doesn't slow experienced players
put something on the intro map