undefined experiment

tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense
  this probably needs to be balanced in the next patch
tech: regularization - use 6 research to increase renormalization by 10%
  (renormalization is 40% chance to get research when you use research)
tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots)
tech: uncertainty principle now applies to wave beam in addition to foam
tech: integrated armament gives 19.95% damage (was 23%)

level: labs - platforming rooms have been simplified
start with 7/7 undefined tech if you choose an -experiment- and no other tech
This commit is contained in:
landgreen
2021-09-19 07:00:47 -07:00
parent 4eed719d10
commit 0d9cb3bb4c
8 changed files with 285 additions and 123 deletions

View File

@@ -261,7 +261,7 @@ summary {
}
.experiment-grid-module {
margin: -1px;
margin: -0.5px;
padding: 10px;
line-height: 170%;
/* border-radius: 6px; */
@@ -734,10 +734,10 @@ summary {
height: 13px;
border-radius: 50%;
display: inline-block;
margin-bottom: -2.5px;
background-color: #f7b;
border: 0.5px #fff solid;
opacity: 0.85;
margin-bottom: -2.5px;
}
.ammo-circle {
@@ -756,10 +756,10 @@ summary {
height: 14px;
border-radius: 50%;
display: inline-block;
margin-bottom: -3px;
background-color: #0d9;
border: 0.5px #fff solid;
opacity: 0.85;
margin-bottom: -3px;
}
.circle-grid-shadow {