undefined experiment
tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense this probably needs to be balanced in the next patch tech: regularization - use 6 research to increase renormalization by 10% (renormalization is 40% chance to get research when you use research) tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots) tech: uncertainty principle now applies to wave beam in addition to foam tech: integrated armament gives 19.95% damage (was 23%) level: labs - platforming rooms have been simplified start with 7/7 undefined tech if you choose an -experiment- and no other tech
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@@ -261,7 +261,7 @@ summary {
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}
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.experiment-grid-module {
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margin: -1px;
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margin: -0.5px;
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padding: 10px;
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line-height: 170%;
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/* border-radius: 6px; */
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@@ -734,10 +734,10 @@ summary {
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height: 13px;
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border-radius: 50%;
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display: inline-block;
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margin-bottom: -2.5px;
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background-color: #f7b;
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border: 0.5px #fff solid;
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opacity: 0.85;
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margin-bottom: -2.5px;
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}
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.ammo-circle {
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@@ -756,10 +756,10 @@ summary {
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height: 14px;
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border-radius: 50%;
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display: inline-block;
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margin-bottom: -3px;
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background-color: #0d9;
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border: 0.5px #fff solid;
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opacity: 0.85;
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margin-bottom: -3px;
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}
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.circle-grid-shadow {
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