undefined experiment
tech: toggling harpoon - after picking up a power up with the harpoon, your next harpoon is 7x more dense this probably needs to be balanced in the next patch tech: regularization - use 6 research to increase renormalization by 10% (renormalization is 40% chance to get research when you use research) tech: bot fabrication uses 2 research to build a bot (+1 cost every 5 bots) tech: uncertainty principle now applies to wave beam in addition to foam tech: integrated armament gives 19.95% damage (was 23%) level: labs - platforming rooms have been simplified start with 7/7 undefined tech if you choose an -experiment- and no other tech
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