bug fixes and mod -> tech renaming
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@@ -564,7 +564,7 @@ const spawn = {
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me.foundPlayer();
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}
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me.onHit = function() { //run this function on hitting player
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powerUps.ejectMod()
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powerUps.ejectTech()
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powerUps.spawn(mech.pos.x, mech.pos.y, "heal");
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powerUps.spawn(mech.pos.x, mech.pos.y, "heal");
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};
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