bug fixes and mod -> tech renaming

This commit is contained in:
landgreen
2020-12-26 08:54:16 -08:00
parent 0e9d2bcc30
commit 0d70e3918d
10 changed files with 217 additions and 241 deletions

View File

@@ -18,9 +18,9 @@ const level = {
// simulation.setZoom();
// mech.setField("plasma torch")
// b.giveGuns("wave beam")
// tech.giveMod("CPT reversal")
// tech.giveMod("CPT gun")
// for (let i = 0; i < 15; i++) tech.giveMod("plasma jet")
// tech.giveTech("CPT reversal")
// tech.giveTech("CPT gun")
// for (let i = 0; i < 15; i++) tech.giveTech("plasma jet")
level.intro(); //starting level
// level.testing(); //not in rotation
@@ -3834,7 +3834,7 @@ const level = {
if (tech.tech[i].isLost) tech.tech[i].isLost = false;
}
tech.isDeathAvoidedThisLevel = false;
simulation.updateModHUD();
simulation.updateTechHUD();
simulation.clearNow = true; //triggers in simulation.clearMap to remove all physics bodies and setup for new map
},
playerExitCheck() {