bug fixes and mod -> tech renaming
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@@ -18,9 +18,9 @@ const level = {
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// simulation.setZoom();
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// mech.setField("plasma torch")
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// b.giveGuns("wave beam")
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// tech.giveMod("CPT reversal")
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// tech.giveMod("CPT gun")
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// for (let i = 0; i < 15; i++) tech.giveMod("plasma jet")
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// tech.giveTech("CPT reversal")
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// tech.giveTech("CPT gun")
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// for (let i = 0; i < 15; i++) tech.giveTech("plasma jet")
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level.intro(); //starting level
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// level.testing(); //not in rotation
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@@ -3834,7 +3834,7 @@ const level = {
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if (tech.tech[i].isLost) tech.tech[i].isLost = false;
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}
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tech.isDeathAvoidedThisLevel = false;
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simulation.updateModHUD();
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simulation.updateTechHUD();
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simulation.clearNow = true; //triggers in simulation.clearMap to remove all physics bodies and setup for new map
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},
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playerExitCheck() {
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