mob: slasher
new mob: slasher - it's basically a jedi harpoon: +33% damage, +33% delay after firing time dilation reverted 50% -> 0% collision harm reduction time dilation can no longer get tech: symbiosis nano-scale: can access tokamak and discrete optimization cache: 11x -> 13x ammo bug fixes
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30
todo.txt
30
todo.txt
@@ -1,14 +1,30 @@
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******************************************************** NEXT PATCH **************************************************
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blackhole mobs can no longer see past stealth
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adding dup chance has graphics now
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new mob: slasher - it's basically a jedi
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harpoon: +33% damage, +33% delay after firing
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time dilation reverted 50% -> 0% collision harm reduction
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time dilation can no longer get tech: symbiosis
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nano-scale: can access tokamak and discrete optimization
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cache: 11x -> 13x ammo
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bug fixes
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******************************************************** TODO ********************************************************
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how to make only killing mobs more viable:
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reduce damage from mobs that are asleep or unaware of the player when you touch them?
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slasher compute fastest direction to rotate towards player
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cross product
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death animation ideas:
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redraw game in strange ways, to show that it's a simulation (for example the testing mode is a strange redraw of map)
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stroke only, but connect all vertices together, no moveTo
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draw dots at all the vertices
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be nice if block throwing had a projected path
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slasher mob: extends a thin radial line, then spins around and damages player if in circle around mob
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do short length laser damage
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doesn't have to be a full spin
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JUNK tech: planetesimals game inside n-gon
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https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
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@@ -63,10 +79,6 @@ Pilot wave tech
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Grouping blocks will merge them into a massive ball
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Size, density is determined by total mass
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make another boss with a tail
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but the tail is made of interesting mobs
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stabbers maybe
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suckers maybe
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make experiment and understand vibe more obvious
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mostly in early game or first time players
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@@ -76,8 +88,6 @@ look into 360 wave beam lag
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aoe effect pushes mobs away, then rapidly pulls them in
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for mines?
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tech: shrapnel - nails have an larger randomized 3 point shape triangle shape and they do more damage
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mob: spawning seekers on death
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drones can combine with other drones to get bigger?
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